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Arcane Vale – Out now on iOS and Android!

Hello adventurers,

I am beyond excited to announce that Arcane Vale is out now on iOS and Android! I have been working on the ports for the past few months now and after many sleepless nights it is amazing to finally get them into your hands.

Arcane Vale is an action packed open-world RPG. Embark on an adventure to discover a long-lost treasure in a vast and dangerous world.

It’s up to you to complete your fathers legacy and discover a long lost treasure as you are thrust into a world full of discovery.

Explore a huge open-world full of deadly creatures and hidden secrets. Complete quests to win favor with the local inhabitants, in return, they may just help you on your journey. Level up your skills and equipment to become stronger as you face ever more powerful and deadly foes.

Key Features –

  • A huge open-world to explore filled with unique characters and enemies to discover. As you explore you will encounter new and unique characters. Each with their story to tell, choose to help them in their struggles and they may reward you!
  • Level up your skills to become stronger. Mastering skills will allow you to craft and wield stronger weapons and armor, brew powerful potions, and cook delicious food. All will help you on your journey.
  • Fight your way through caves and crypts, defeating deadly bosses to unearth lost secrets and hidden treasure!
  • Hundreds of items to discover and unlock

 

 

Arcane Vale Screenhot 10 1

 

Arcane Vale Screenhot 11 1

 

Arcane Vale Screenhot 20 1

 

This release includes the latest 0.1.6 Patch

• Added improved out-of-bounds checks to several maps
• Fixed ‘pickup’ text for potions and bottles
• Fixed a bug that would not let you drop items you were not high enough level to use them
• Fixed a rare sound bug when hovering over the hotbar
• Added steam deck keyboard input functionality
• Added cabbage seeds to farming store inventory
• Destroying a wooden gate now returns the correct item
• Added new ‘gore’ option to the game settings (disables blood effects)
• Fixed shop bug that would take an additional item when selling 2 of 3
• Improved textbox scaling across multiple resolutions
• Quest items are now sorted to the bottom of the inventory rather than the top
• Fixed a bug that would mean you lost the pet wolf cub when choosing another pet

I hope you enjoy the game!

– Zero

Arcane Vale 0.1.6 is now live!

Hello adventurers!

Just a small patch today to address a few small bugs that were reported over the past few weeks and add some quality of improvements to Arcane Vale!

• Added improved out-of-bounds checks to several maps
• Fixed ‘pickup’ text for potions and bottles
• Fixed a bug that would not let you drop items you were not high enough level to use them
• Fixed a rare sound bug when hovering over the hotbar
• Added steam deck keyboard input functionality
• Added cabbage seeds to farming store inventory
• Destroying a wooden gate now returns the correct item
• Added new ‘gore’ option to the game settings (disables blood effects)
• Fixed shop bug that would take an additional item when selling 2 of 3
• Improved textbox scaling across multiple resolutions
• Quest items are now sorted to the bottom of the inventory rather than the top
• Fixed a bug that would mean you lost the pet wolf cub when choosing another pet

With the games launch on Switch finally complete I am now turning my attention back to adding new content to the game in future patches!

That is it for today,

– Zero

Arcane Vale 0.1.5 is now live on Steam!

Hello adventurers!

Just a small patch today to address a few newly reported issues and add a few quality of life changes. There has been alot of work going on behind the scenes and cant wait to show you more in future updates.

I am also happy to announce Arcane Vale has been approved for release on Nintendo Switch and will be coming out in a few months!

Also, trading cards have been released! This was a few weeks ago, but I never got to officially announce it. I was really excited to see the option had been unlocked for Arcane Vale to add community items and think they came out looking great!

Bug fixes –
• Fixed Milad dialogue selection bug
• Fixed Witch’s potion remaining in inventory after quest complete
• Fixed bug when speaking to Dennis that would allow you to repeat the warden distraction dialogue
• Fixed virtual keyboard on touchscreen devices not appearing
• Hotbar can no longer be activated during cut scenes
• Fixed switch double click sound when selecting character on gamepad
• Fixed rare bug with item unlock screen sometimes glitching when using workbenches
• Fixed bug that could cause you to lose the cat pet when taming another pet
• Fixed minimap diagonal movement on gamepad sometimes not working correctly
• Quest items are now sorted to the bottom of the inventory rather than the top

21×9 Resolution –
• Fixed Character creation name offset
• Fixed crafting requirements offset
• Fixed hotbar durability inventory off

Localization –
• Fixed several missing texts

That is all for today, be sure to join the official Discord channel to stay upto date on the latest development!

– Zero

Arcane Vale 0.1.4 is now live on Steam! New hotbar system + equippable ammo

Hello adventurers!

I am extremely happy to be moving version 0.1.4 from testing to live today! This update includes the highly requested hotbar system, a new dedicated ammo slot in the equipment screen, and several bug fixes.

New hotbar system –

By far the most requested addition since launch has been a hotbar. When designing the game I chose against adding one, but now that it is added and feeling good, I cant imagine it without one!

Items can either be dragged into the hotbar or added directly from the item-info screen. Once they are in the hotbar they will highlight then they are equipped, track durability and item count.

Dedicated ammo slot –

Your ammo of choice can now be equipped rather than the first projectile in the inventory being used. This should make it far easier to choose the right ammo for each fight!

Additions –

• Added new hotbar system (keys can be rebound in the game settings)
• Added ammo slot to equipment screen
• Added default language detection on initial game load
• Added new item equip sounds
• Added campfire to the workbench

Localization –

• Brand new simplified Chinese translations!

Fixes –

• Fixed language selection flags offset on 21:9 resolutions
• Fixed bug with fired projectiles sometimes vanishing when pausing the game
• Fixed character deletion button offset on 21:9 resolutions
• Removed equip option from stocks key
• Fixed gamepad slider visual glitch on mobile devices
• Fixed gamepad visual glitch when changing from 16:9 to 21:9
• Fixed bug when pausing the game quickly after attracting an item which could cause it to fly far away
• Fixed Ballian returning from a task visual glitch
• Fixed glowstick missing description in discovery items
• Fixed boss health bars sometimes flickering during fights
• Improved AI pathfinding when retreating
• Fixed bug when dying on the arena start point which could restart the battle

Balance changes –

• Reduced fiddlers attack range by 25%
• Fiddler will no longer respawn


That is all for today, please be sure to join the Discord channel for regular updates and to stay upto date with development!

– Zero

Arcane Vale 0.1.3 is live on Steam – Improved collisions, bug fixes and more!

Hello Adventurers!

I am extremely excited to push Arcane Vale 0.1.3 from beta to live. This update features a completely new, and improved collision system for the game, which makes navigating through forests much easier!

Here you can see the new collision system in action, sliding off terrain and objects (Thank you Splattercat for pointing it out!)

Also included are some improvements to the farming system, specifically the hoe, which can now be used to transform farm dirt back into grass!

Here is the full list of changes –

Changes & additions –

• Implemented ‘slippery’ collisions – Improve collision/slide off stuff
• Large chests can now be unlocked and crafted at the workbench
• Town guards will now more actively hunt and kill any monsters that enter town
• Added region names to the map
• Added new goblin worker animations
• Banners can now be picked up
• Using the hoe on farmed dirt will now revert it back to grass
• Removed weapon slash effect from woodcutting axe
• Increase cull range of solid objects slight to prevent NPC’s bypassing fences

Bug fixes –

• Fixed a bug which would allow you to loot multiple ancient artifacts at once
• Fixed visual glitch when riding horses over fire
• Fixed a bug which would cause Andy to get stuck during the ‘Teach a man to fish’ questline
• Fixed repairing items sometimes causing the item to lose its upgrades
• Fixed a rare bug which could cause the sprinkler to randomly stop working until the game was reloaded
• Fixed crash when killing sharks in the ocean
• Fixed ‘Over the hill’ quest reward taking 300 gold instead of giving it
• Fixed visual glitch when using hoe on some tiles
• Fixed bug which would allow you to enter the pirates cove while mounting without the correct attire
• Sleeping bag now correctly draws player sprite

Localization –

• Several missing translated texts have been added, some new spelling mistakes fixed

Balancing –

• Increased Compsognathus level from 3 to 5

Temporary changes –

• Temporarily changed the condition of the ‘Orcish invasion’ quest to allow hand in without Magub’s hand. Investigating why it is going missing sometimes.That is all for today, if you have an idea’s or sugesstions or want to stay up-to date with development be sure to join the discord!

– Zero

Arcane Vale – Action packed open-world RPG out now on steam!

Hello adventurers!

Arcane Vale - Out now!

The wait is finally over! After many sleepless nights, Arcane Vale is now available on steam for you to play and enjoy! I have been working really hard on Arcane Vale the past few years and hope you love playing it as much as I loved making it.

Arcane Vale is an action packed open-world adventure game. It’s up to you to complete your fathers legacy and discover a long lost treasure as you are thrust into a world full of discovery!

Explore a huge open-world full of deadly creatures and hidden secrets. Complete quests to win favor with the local inhabitants, in return, they may just help you on your journey. Level up your skills and equipment to become stronger as you face ever more powerful and deadly foes.

Arcane Vale 1.0 features –

  • A huge open-world to explore filled with unique characters and enemies to discover. As you explore you will encounter new and unique characters. Each with their story to tell, choose to help them in their struggles and they may reward you!
  • Level up your skills to become stronger. Mastering skills will allow you to craft and wield stronger weapons and armor, brew powerful potions, and cook delicious food. All will help you on your journey.
  • Fight your way through caves and crypts, defeating deadly bosses to unearth lost secrets and hidden treasure!
  • Hundreds of items to discover and unlock

Arcane Vale Screenhot 08

Arcane Vale

Arcane Vale

Arcane Vale

Good luck on your adventures!

– Zero

Surviving Titan 0.7.2 – Now with more horses!

Hiya guys,

Surviving Titan 0.7.2 is now live! This update includes rideable horses, sprinklers, improved interface, new cooking items and some balancing changes.

Here is a quick demo of the new and improved slot dragging system! You can now drag items directly into chests and other storage objects. And even between them!

Horses have also found their way onto Titan! These horses can be bred and ridden.. they are also a pretty good source of leather… but I didn’t suggest that!

There is also now a new way to gather rocks and ores too! It’s not a great weapon, but craft a drill at the synthesizer to mine rocks at a much faster speed than the pickaxe!

Here is the full patch notes –

• Horses have found their way to Titan!
• Items can now be directly dragged into objects, such as the chests and the campfire
• Added new burger cooking item
• Added new fries cooking item
• Added new mytonium watering can
• Added new weapon – the drill!
• Added new item – sprinkler
• Added new saddle item
• Added better object placement checking
• Added more checks so buildings cannot be placed partially on water
• Fixed bug with raw chicken not being consumed when eaten
• Fixed bug that would sometimes prevent Good times achievement from unlocking
• Fixed bug with pumpkins magically turning into wheat
• Balanced durability damage for most weapons
• Fixed bug with fishing pot sometimes moving
• Skeleton tomb now resets after 48 hours
• Fixed small pathfinding glitch with the grill
• Improved player movement when in transport
• Fixed issue with placing leashes on gamepad

That is all for today guys!

– Zero

Surviving Titan 0.6.7 is now live!

Hiya guys,

I am extremely happy to be pushing version 0.6.7 out into the world! This update brings several quality of life improvements, a new survivor, a new quest and several new items to craft as-well as an array of bug fix’s!

One of the most popular requests was an auto-sort feature for chests, in addition to increasing their size. I am happy to say this is now available for all storage in the game –

I have also streamlined the way that cooking recipes display! Now only recipes that require more than one base ingredient will display by default, anything else will require you to have them in your inventory to cook –

 

Join the discord – https://discord.com/invite/hS8EnfR

I am constantly looking out on the discussion boards and on twitter for new content you guys would like added and ways to improve the game. If you have any suggestions then please let me know!

Here is the full patch notes –

• Added a new quest!
• Added new cooking recipe, the fried egg
• Added new cooking recipe cheese
• Added new cooking recipe pizza
• Added new water bucket item
• Added new item compsognathus skull
• Added a new NPC task type – farming
• Skulls can now be crushed from the item info window into bone powder
• Added new backup module to attempt to restore corrupted game saves on load
• Doubled leather scrap and hide stack sizes
• Converted terrain to new filetype, reduced file size by 95%
• All seeds now stack up to 50
• Added auto-sort option to chests – stacks and arranges items
• By popular request the bone sword is now a one handed weapon
• Added drop sound when dropping items directly from objects and chests
• Adding state sharing between identical crafting bench’s
• Crafting lists will now auto-update every second
• All paintings now stack up to 5
• Increased light emitted by the standing torch by 40%
• Increased burn time of standing torch by 100%
• Added some more resolution optimisations across mobile devices
• Added a new survivor – Danny – he will keep your crops alive
• Converted combat dummy’s to objects instead of NPC’s (any existing can now be picked up)
• Small chests now stack up to 5
• Fixed bug with watering can not always playing splash sound
• Improved depth layering on push able objects and pillars
• Added several new skeleton sounds
• Fixed bug with paintings showing outside builds on initial game load
• Michael no longer shakes the ground when he walks
• Removed slight draw delay when dragging items into chests
• Reduced zoom when talking
• Snowmen are now solid
• Candles can now be placed on top of tables
• Reduced drop rate of key cards
• Improved gamepad performance
• Increased movement deadzone on gamepad slightly
• Reduced chicken egg spawn rate slightly
• Fixed bug with bee’s and spiders not agro’ing correctly in groups
• Fixed a loop when assigning a pet to a task whilst stuck inside
• Crafting level requirements are now displayed in the item info screen
• Fixed kraken tentacle weapon not being able to equip

That is all for today

– Zero

Surviving Titan 0.6.2 has now landed!

Hiya guys,

Thank you all for being so active on the discord and community pages the past few days. Your ideas and feedback has been great and I love the direction things are going!

I spent most of the day working on some more quality of life improvements and on fixing all of the bugs you guys found over the last few days!

Here is the list of changes –

• Improved vertical shooting – yes you can now shoot up and down freely
• Improved GUI resolution on some monitors
• Water pouches can now be refilled from rain catchers and wells
• Keycards now stack up to 10
• Fixed movement glitch when walking on lava with pets following you
• Improved bed placement and fixed overlap bug when placing near each other
• game window no longer re-centers when changing maps in windowed mode
• Fixed teleportation pad markers sometimes appearing in the top left of the minimap
• Fixed bug with minimap markers sometimes flickering
• Fixed a bug that would sometimes prevent the ‘Green thumb’ achievement from being completed
• Poison and fire damage can no longer be blocked by the shield
• Fixed boats not placing in deep water
• Fixed a bug when sleeping and pausing the game that would sometimes stop the player from automatically waking up
• Fixed a bug with boats passing through dock panels
• Reduced log requirement to craft coal in the furnace from 10 to 5
• Rover will now not animate whilst idle
• Increased health of rover from 25 to 50
• Clicking a pet icon that is close will now talk to them directly (useful if you have lot’s of pets bunched together)
• Fixed a bug when having multiple buildings near each other that would stop objects being draw inside them
• Added new special object placement check for paintings on walls – can be be placed on all tiles
• Reduced drop chance of rare mining drops slightly
• Added new crafting recipe, bone powder!
• Improved pathfinding on the ‘hell creature’

That is all for today.

I hope you are enjoying the game! And if you are please consider leaving a review on the steam page, it really helps!

– Zero

Surviving Titan – 0.6.1 – now live!

Hiya guys,

Thank you all so much for the support and reception of the game! I have been listening to all of your feedback over the past two days and putting it all together in a list of things that you have suggested be changed to better the game. I think I have ironed out the majority of bugs and glitches in the first few days and today I moved on to tweaking some of your biggest complains, let’s begin!

Storage changes –

The default inventory space has been increased, giving you a bit more room to play with. Chests and large storage objects now dynamically adapt their rows based on their slots –

Don’t forget you can shift-click items to store them quickly!

Ground items –

A lot of you had quite a bit of clutter on the ground after all your farming and exploration. With that in mind I have added a new call that will despawn ground items after 48 ingame hours. Any existing items on the ground before this patch will remain there so you will have to pick them up and drop them again for this change to take effect.

Currently the 48 hour despawn does not effect items that are crafted from a workbench, quest items or any items that you drop if you die.

Keybindings and settings –

There is now an option to toggle on/off auto-zoom when interacting with objects. Zoom-in and out can now be binded as-well as attack can now be binded to right click (still working on the left click remap)

Here is the full patch notes –

  • Gamepad controls improved slightly
  • Fixed a gap that would allow you outside the map in the research ship
  • Added crafting output amounts to GUI
  • Death location will now automatically clear from the minimap when you reach your body
  • Items will now despawn after staying on the ground for 48 in-game hours
  • Added new game setting so you can toggle auto-zoom on and off
  • Quest log and minimap now defaults to M for keybinding
  • Reduced rover smithing level requirment from 15 to 10
  • Fixed bug that meant Clive had to be inside the escape pod to complete the “Fuel levels critical” quest
  • Added zooming to skill tree, default zoom reduced
  • Michael will now attempt to get bars for you if you send him on a mission
  • Increased clay spawns in the jungle slightly

That is all for today guys. Please continue to post your idea’s and feedback.

The game also has a discord channel that I would love for you to join -https://discord.gg/hS8EnfR

– Zero

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