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Surviving Titan 0.7.5 has now landed!

Hiya guys,

A very small update today to fix a bug I accidentally introduced in the 0.7.4 release, anyone that was having issues with the game crashing when loading this should resolve it. A few other minor changes too. Still working on the next big release, so stay tuned for that!

• Fixed game crash when near runes
• Mimics can now be destroyed with explosives
• Fished bug with leashed NPC’s returning home after unleashing
• Leashed NPC’s will now follow the player through water

• Fixed a GUI bug when dragging inventory items over slot objects
• Fixed NPC duplication glitch which could crash the game
• Ranged weapons now take durability damage when used
• Fixed bug with dock not allowing to be placed on water
• Fixed bug with placement system not allowing paintings to be placed over water
• Horses now slow down when being ridden in water

That is all for today!

Zero

Surviving Titan 0.7.2 – Now with more horses!

Hiya guys,

Surviving Titan 0.7.2 is now live! This update includes rideable horses, sprinklers, improved interface, new cooking items and some balancing changes.

Here is a quick demo of the new and improved slot dragging system! You can now drag items directly into chests and other storage objects. And even between them!

Horses have also found their way onto Titan! These horses can be bred and ridden.. they are also a pretty good source of leather… but I didn’t suggest that!

There is also now a new way to gather rocks and ores too! It’s not a great weapon, but craft a drill at the synthesizer to mine rocks at a much faster speed than the pickaxe!

Here is the full patch notes –

• Horses have found their way to Titan!
• Items can now be directly dragged into objects, such as the chests and the campfire
• Added new burger cooking item
• Added new fries cooking item
• Added new mytonium watering can
• Added new weapon – the drill!
• Added new item – sprinkler
• Added new saddle item
• Added better object placement checking
• Added more checks so buildings cannot be placed partially on water
• Fixed bug with raw chicken not being consumed when eaten
• Fixed bug that would sometimes prevent Good times achievement from unlocking
• Fixed bug with pumpkins magically turning into wheat
• Balanced durability damage for most weapons
• Fixed bug with fishing pot sometimes moving
• Skeleton tomb now resets after 48 hours
• Fixed small pathfinding glitch with the grill
• Improved player movement when in transport
• Fixed issue with placing leashes on gamepad

That is all for today guys!

– Zero

Surviving Titan 0.7.0 has now landed

Surviving Titan 0.7.0 has now landed
New boss, several key changes to the farming system, a new building, an early version of the rail system!

Hiya guys,

Today I am releasing Surviving Titan 0.7.0 which is the largest post-launch update to date! This update includes a new boss, several key changes to the farming system, a new building, an early version of the rail system, several new items, hotbar rebinding and gamepad improvements!

Hotbar –

By popular request hotbar keys can now be rebound from the standard 1-9 to whatever you want, just toggle the option in the settings screen –

Farming –

There are several new items revolving around farming in this update, this includes the compost bincompostfertilizer and ultrasonic device.

The compost bin (craftable at the workbench) will take any organic materials you put into it and turn it into compost. This is a slow process so multiple bins are ideal.

The ultrasonic device (craftable at the synthesizer) will scare scavengers away from your crops at a much farther range than the scarecrow!

Crops will now display several new variables when hovering over or examining them, this includes their health, water and dirt quality. If a plant does not have any water it will begin to lose health over time. If a plant has both water and good dirt quality it will regain health and grow much faster!

Rail system –

There is a very early version of the rail system included in this update, it is a bit buggy and not feature complete but I plan to build on it in future updates. For now, you can just build a track and ride it but in the future, I plan for there to be more functional carts –

New building –

You can now craft a windmill at the carpenters table! The windmill is used to turn wheat into flour. It is a large structure so be sure to give it lot’s of space when placing!

New boss battle –

A new NPC has found its way to the firelands with some interesting, albeit dangerous abilities. Be sure to pay them a visit if you fancy a real challenge!

Here is the full patch notes –

• Added a new building to craft – the windmill
• Added new compost bin object
• Added new ultrasonic device object
• Added new item, master gem
• Added compost and fertilizer items
• Added new quest
• Added new boss fight
• Added new lettuce plant you can grow!
• Added new mine cart
• Added new rails system
• Added a new achievement – Good times
• Added new cooking recipe – honey sweet
• Added two new salads to create, tomato and crab
• Fixed rune sprites not matching
• Fixed bug with combat, dummy achievement not unlocking
• Moved gamepad to top of settings screen
• Fixed bug with the saviour achievement not always unlocking correctly
• Added sounds to cellar unlock
• Added new achievement, The ancient one
• Refilling from a well/rain catcher will now attempt to refill as much as possible, not in increments
• Wells now work on a global timer (You do not need to be near them for them to refill)
• Increase well water capacity to 1000ml
• Increased rain catcher water capacity from 50 to 100
• Watering cans now have to be refilled, increased water capacity from 100ml to 250ml
• Added the ability to rebind hot bar keys in the game settings
• Fixed weapons not drawing correctly after being resurrected by SHARD
• Fixed a small memory leak
• Items can now be quick-added to the hotbar while using a gamepad with (Y)

That is all for today guys.

I hope you are enjoying the game and looking foward to adding more content!

– Zero

Surviving Titan 0.6.7 is now live!

Hiya guys,

I am extremely happy to be pushing version 0.6.7 out into the world! This update brings several quality of life improvements, a new survivor, a new quest and several new items to craft as-well as an array of bug fix’s!

One of the most popular requests was an auto-sort feature for chests, in addition to increasing their size. I am happy to say this is now available for all storage in the game –

I have also streamlined the way that cooking recipes display! Now only recipes that require more than one base ingredient will display by default, anything else will require you to have them in your inventory to cook –

 

Join the discord – https://discord.com/invite/hS8EnfR

I am constantly looking out on the discussion boards and on twitter for new content you guys would like added and ways to improve the game. If you have any suggestions then please let me know!

Here is the full patch notes –

• Added a new quest!
• Added new cooking recipe, the fried egg
• Added new cooking recipe cheese
• Added new cooking recipe pizza
• Added new water bucket item
• Added new item compsognathus skull
• Added a new NPC task type – farming
• Skulls can now be crushed from the item info window into bone powder
• Added new backup module to attempt to restore corrupted game saves on load
• Doubled leather scrap and hide stack sizes
• Converted terrain to new filetype, reduced file size by 95%
• All seeds now stack up to 50
• Added auto-sort option to chests – stacks and arranges items
• By popular request the bone sword is now a one handed weapon
• Added drop sound when dropping items directly from objects and chests
• Adding state sharing between identical crafting bench’s
• Crafting lists will now auto-update every second
• All paintings now stack up to 5
• Increased light emitted by the standing torch by 40%
• Increased burn time of standing torch by 100%
• Added some more resolution optimisations across mobile devices
• Added a new survivor – Danny – he will keep your crops alive
• Converted combat dummy’s to objects instead of NPC’s (any existing can now be picked up)
• Small chests now stack up to 5
• Fixed bug with watering can not always playing splash sound
• Improved depth layering on push able objects and pillars
• Added several new skeleton sounds
• Fixed bug with paintings showing outside builds on initial game load
• Michael no longer shakes the ground when he walks
• Removed slight draw delay when dragging items into chests
• Reduced zoom when talking
• Snowmen are now solid
• Candles can now be placed on top of tables
• Reduced drop rate of key cards
• Improved gamepad performance
• Increased movement deadzone on gamepad slightly
• Reduced chicken egg spawn rate slightly
• Fixed bug with bee’s and spiders not agro’ing correctly in groups
• Fixed a loop when assigning a pet to a task whilst stuck inside
• Crafting level requirements are now displayed in the item info screen
• Fixed kraken tentacle weapon not being able to equip

That is all for today

– Zero

Surviving Titan 0.6.5 is now live!

Hiya guys,

Just a small update tonight, adding steam cloud saves and a few new things.

• Added steam cloud syncing
• Added a new cave to explore
• Added a new desert prefab
• Added smarter collision detected and fallbacks to prevent pets getting lost
• Added more out of bounds checks to most maps
• Added sound to activated rune portal
• NPC’s are no longer damaged by cacti
• Increased pearl stack to 5
• Removed ‘It’s already crafting something’ text from the crafting table
• Fixed bug with inventory closing when clicking on chests
• Fixed bug with removing ladders from caves and replacing them generating a new cave
• Fixed bug with X button not working on some gamepads on IOS
• Improved GUI rescaling whilst in windowed mode
• Reduced lighting effects in firelands biome by 40%
• Bandages can no longer be stacked

Enjoy!

Surviving Titan 0.6.3 has now landed!

Hiya guys,

Today I have been combing the discussion boards and picking up on all of the suggestions you have had to improve the core gameplay loop. One very common thing was the accessibility of storage in the early and mid game, with that in mind I have moved the small chest to a default crafting item at the workbench requiring only wood to craft. It’s base storage capacity has also been increased. At the carpenters table now is a default crafting recipe large chest, requiring only bronze and wood to craft.

Additionality I have fixed several persistent bugs, most notably resources respawning and removing your placed objects, pet pathfinding causing issues on some of the space maps, paintings and doors not showing correctly in player housing and a few other performance tweaks.

Version 0.6.3 should very shortly be available for you to play. I really hope you enjoy the changes and can’t wait to hear what you guys suggest next –

• Fixed a bug that meant some plants and resources would respawn over objects, removing them from the game
• Reduced respawn time of coal and clay
• Large space doors will now stay open after you go through them to help with npc/pet pathfinding
• Reduced lighting effects when shooting the flamethrower
• Added additional map warp check when leaving the igloo
• The small chest is now available to craft at the workbench
• The large wooden chest is now a default crafting recipe at the workbench
• Added a new tier of craftable chest, the golden chest – available at the carpenters table
• Added additional out of bounds checks to most caves
• Improved gui re-scaling when resizing windows mode
• Fixed large and medium paintings only giving small paintings when destroyed/removed
• Fix some map resources objects such as stone walls appearing through player placed buildings
• Fixed bug with wood cabin door not displaying whilst outside
• Fixed bug with paintings displaying outside of player housing
• Added new ‘uproot’ options to plants – removes the plant while it is growing or has grown, has a chance to return the seed
• Increased rock stack size from 25 to 50 to be inline with ores
• Increased small chest size from 8 slots to 12
• Increased medium chest size from 12 to 20
• Increased mytonium chest size from 20 to 32 slots
• Increased gold stack size to 50
• Fixed small layering issue with medium chests
• Fixed fletching table destroying producing a workbench

That is all for today.

Thank you as always for being so awesome

– Zero