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A Tale of Survival version 1.1.91 patch notes

Hiya guys,

Just a quick update to address a few minor bugs as-well as a few balance changes!

• Reduced chance of rain by around 30%
• Fixed bug when using ladder on certain terrain objects causing an error
• Attacking dead npcs no longer shows damage text
• Fixed bug with weather controller throwing an error
• Added text-log entry when equipping items
• Increased burn time of campfire by 55%

Find a bug or want to see something added? Use the contact form and let us know!

Have a great day,

– Zero.

A TALE OF SURVIVAL VERSION 1.1.89 NOW RELEASED!

Hiya guys!

After a short break in development we are back with a new update for A Tale of Survival! This update boasts an redesigned and cleaner interface, new game-play mechanics and as always performance improvements and bug fixes.

We are constantly reading your comments and thoughts on the game and if you have anything you would like to share please feel free to contact us.

Here are the changes

– Version 1.1.89 (10-2-15)
• Fixed bug with interact button when using ladder to climb into dungeons
• Resources can now be harvested by clicking on them
• Fixed bug with cliff steps not being walk able
• Reduced texture swaps by up to 30% for better performance
• Torch now requires stick and two coal to craft instead of wool cloth
• Fixed bug with targeting system not calculating priorities correctly
• Added new splash screen
• Worlds now generate with a pool of water surrounding them
• Fixed a long standing issue with the auto-tiling system ignoring some tile corners
• Fishing catch text now accurately displays catch details
• Fixed bug with some interaction objects not working correctly
• Reduced number of golems that spawn on each map
• Increased size of ground items by 0.2
• Redesigned GUI to be far more minimalistic
• Redesigned crafting GUI for faster crafting
• Reduced number of apples that spawn by 25%
• Fixed bug with ghosts sometimes staying alive after night
• The minimap has now been removed
• Fixed bug with crafting menu sometimes activating joystick
• Seeds now randomly spawn on the map
• Wooden planks will now randomly spawn in water
• Seeds now randomly spawn across the map
• Added new weather effects toggle to options menu
• Added new food item, potato stew!
• NPCS will now avoid campfires at night!
• Added new rain and snow effects
• Movement is now slowed when it is raining

Thanks guys,

– Zero

A Tale of Survival version 1.72 release!

Hiya guys!

Today we are very excited to be releasing version 1.72 of A Tale of survival which will shortly be a available to download. This update features numerous bug fixes, increased device compatibility, new resources and armour sets and lots more! Read the full patch notes below.

Version 1.1.73 (18-6-14) –

• Increased base moment speed by 1

• Increased spawn rate of spiders by 20%

• Fixed bug with npcs spawning inside solid objects

• Fixed bug with battle music continuing to player even out of combat

• Bread now stacks upto 5 times

• Fixed major bug that was messing up the auto-tiling of fence panels and stone walls

• Both hands or legs now need to be damaged to cause a negative debuff affecting either movement speed or attack damage

• Fixed bug which was slowing the players movement speed after taking lava damage

• Damaged legs now actually slows movement speed

• Fixed bug with cold permanently slowing movement speed

• Water now only slows movement after a certain depth

• Bat wing can now be eaten

• Increased spawn rate of all objects in caves by 25% to make them more useful and fun to explore

• Fixed bug with some tiles not being drawn on initial load

• Fixed bug when placing combat dummy that it sometimes would not appear

• Fixed bug with chest when opened that would not close when the player moved away

• Fixed some logic bugs with the temporary game saving function that was causing some map items to disappear when loading the game

• Fixed a bug with the game save system which could be exploited to duplicate items

• Added a new mineable rock type, adamantite – This is a rare and powerful resource that can only be found in caves

• Added new durability detrition values for woodcutting axes and pickaxes

• Fixed bug with durability status modifier displaying several times when equipping and un-equipping a damaged weapon

• All armour now has a durability rating and takes damage when the player does. This is relative to the limb that takes damage whilst in combat. If equipment gets too low it will break.

• Fixed bug with modifiers sometimes overlapping the score gui element.

• Modifiers can now show upto 9 de-buffs at a single time instead of the previous 6

• Added new wooden fences!

• Added brand new armour set, adamantite armour!

• Added new resource type, sand!

• Fixed bug with pickaxe not applying correct attack damage value

• Fixed bug with pause screen going black on some devices

——————

That is it for today guys, keep sending us your ideas and suggestions!

– Zero

ATOS patch notes #14

Hiya guys!

Today’s patch includes a new enemy type, various bug fixes, several new items and lots more sounds!

version 1.1.70 – (9-5-14)

• Added a full new theme song – time to die!

• Added new water based enemy – The sea snake

• Increased distance that items can be picked up by

• Items can now be picked up while moving

• Reduced cool down between picking up ground items by half

• Added new item, the amethyst necklace

• Fixed bug with crafting window not correctly calculating item stack values

• Fixed bug with inventory not stacking items correctly

• Fixed bug with detail items not being added to ground or inventory when picking up with a full inventory

• Armour and movement speed modifies are now shown in the equipment screen

• Re-designed the crafting gui for a slightly better layout

• Added crafting progress bar to gui

• Added several new sounds for when equipping and un-equipping items

• Added several sounds when eating items

• Reduced ground apples by 30%

• Increased base player movement speed by 0.2

• Wolfs no longer chase into water

• Fixed bug with auto-tiling sometimes not detecting corners of some tiles

That is all for today,

– Zero.

ATOS patch notes #13

Hiya guys!

Today’s update includes Quivers, a new hat type, slightly revised gui layout and some balance tweaks, enjoy!

version 1.1.67 (4-6-14) –

• Fixed bug with some game files not being deleted when removing a character

• Added a new gui element to allow zooming in and out of the game view

• Fixed bug that was preventing the correct number of items in the inventory for being calculated

• Fixed bug that was preventing planting seeds after the last patch

• Added new food item, pork!

• Added sounds to character creation window

• Re-designed the equipment window to take up less space

• Added a new object type, barrels

• Added new item, the Quiver

• Fixed bug with two-handed weapons sometimes not un-equipping offhand

• Fixed shield positing overlapping some weapons

• Fixed bug where some items were slowing player movement speed

• Added a new item, the bandanna

• Increased rock stack from 5 to 10

• Reduced pickaxe stone cost from 3 to 2

– Zero

ATOS patch notes #12

Hiya guys,

We have been updating steadily for a few days now adding new features and fixing up existing ones as we go along. None of these changes were significant enough for their own post so bellow is the changes for the past several minor updates.

3-6-14

• Game is now partially saved every 60 seconds to prevent any character loss

• Fixed bug when placing stone blocks that would cause a crash

• Added new collision detection script to the player on spawn meaning if you do get stuck simply re-load the game to un-stick

• Added new object, the beacon – craft and place this item to find your way home

• Added examine and destroy interactions to the table, chair, campfire and furnace items

• Fixed bug with destroying an object that the wrong text would display

2-6-14

• Fixed memory leak when loading and saving multiple games which eventually crashed the game

• Reduced game texture size to 512×512 for better compatibility on lower end devices

• Reduced game save size by over 60%, also reduced saving time by 40%

• Added new mountain tile with black top

• Resized several gui items

• Changed save file format for better compatibility across all devices

• Increased spawn rate of dungeons

• Fixed crash when placing the combat dummy in water

• Fixed bug with raw food sometimes not being taken when cooked

• Fixed bug with some resources not running out

• Increased base damage of woodcutting axe by 0.4

• Fixed bug with music engine sometimes not stopping

1-6-16

• Added a new backup utility that will store temporary data that can be loaded from if the game crashes, saving objects like chests and furnaces that have been placed

• Added two new enemy types, the fire and ice beetle!

• Fixed bug with feather cooking on campfire and producing a cooked fish

• Fixed bug wth gui display now rendering on some lower-end devices

• Fixed bug with fade-ins not covering the entire window

• Disabled automatic power-saving functionality to stop screen dimming on some devices

• Added fire beetle npc to dungeons

• Fixed sprite offsets of cow, imp and wolf

• Reduced health of the pig by 7

• Fixed bug with npc spawn collision checking not calculating correctly

Thanks guys!

– Zero

ATOS patch notes #11

Hiya guys,

Today we are releasing patch 11 for ATOS. This release fixes several bugs that were reported, adds a new type of enemy AI to the game and tweaks a few existing mechanics to work much better. We are always looking for things to improve so if you have any suggestions please send us an email via our contact form and let us know!

version 1.1.55 (31-5-14)

• Fixed reed tile transition from dirt to grass

• Reduced health of chicken by 5

• Reduced health of butterfly by 7

• Butterflies are now classed as passive and will not do damage, instead they will attempt to run away from the player when attacked

• Fixed bug with large npcs spawning inside some resources

• Fixed bug with cooking pot being be placed on the campfire

• Re-worked all npc collision masks to provide more consistent hit boxes

• Fixed bug with some items disappearing from inventory when crafting

• Added multi-touch to the hotbar and button-bar

• Removed use option from raw meat

• Fixed bug with campfire being re-lit after exiting and loading a game ever after it had burnt out

• Fixed bug with some modifiers status bars not being clickable due to the joystick being activated instead

• Fixed inventory alignment offset

• Added new check to crafting menu to prevent the window opening accidentally when moving the joystick

• Added fade when behind objects so the player is always visible

• Fixed bug with active crafting directory recipe not closing on second click

• Worms no longer spawn on grass to make starting off a little easier

• Reduced hunger step damage by 1

• Added new sound when dropping an item

• Added new click sounds to several buttons

• Added weight and friction to player and npc collisions

• Added new orange tree sprite

• Added temporary swing sound for all weapons

• Fixed bug that was preventing collision checking from taking place when placing some objects

• Fixed bug were negative damage was actually healing the player rather than just not doing damage

• Fixed bug that would prevent picking up stackable items with a full inventory

• Fixed bug when crafting items that would not detect inventory item stack limit properly

• Fixed item options for cloth legs not displaying correctly

• Fixed bug when equipping an item with a full inventory that the existing equip item would be dropped

That is it for today guys!

Zero.

ATOS patch notes #10

Hiya guys!

Today sees the 10th update for ATOS, thank you all so much for the support and suggestions so far! We have been working hard on some new updates for your guys and today we are releasing some of them. Today’s patch includes a brand new storage system, you can now craft and place your own chests to use as static additional storage. This was one of the most highly requested features so we didn’t want to keep you waiting!

We have also redesigned the item-info screen to be more touch friendly and use up less important screen real-estate. The item interaction window has also been modified to now display as a gui element instead of a normal object.

We have also added combat dummies, these are craft-able objects which can be used to test your weapons against. There are also several new items and crafting recipes so be sure to check those out too! of-course there have been several bug fixes and hopefully this build should also improve overall game performance and stability.

Version 1.1.51 (30-5-14)

• Using the new method for collision detection we used on mountains we have been able to apply this to water too to make water detection far more accurate without using lots of memory to do it!

• Shallow and deep water now display as two different depths on the player

• Completely redesigned the item info box to take up less valuable view space

• Item descriptions are now colour coded, green for positive effects and red for negative effects

• Fixed several spelling mistakes (Thanks to Joshua Kehoe)

• Fixed text alignment in title screen

• Fixed bug with some seed items not growing after last update

• Fixed bug with health bar sometimes incorrectly calculating actual value

• Added new global check for active emitters to prevent any audio crashes

• Fixed bug with gold ore sometimes instantly re-spawning

• Added several new death sprites for trees

• Fixed bug with tile resource manager trying to clear off-screen tiles and slowing down the game

• Fixed tree death state offsets which could cause the player to get stuck inside a tree when chopping it

• Fixed bug with cloth hat displaying wrong item stats

• Fixed bug with clay stone sometimes spawning in an un-mineable state

• Reduced mining stages of gold, iron and coal by 1

• Fixed bug when leaving dungeon that could cause the player to get stuck in a wall object

• Fixed bug with some objects not being drawn when pausing the game

• Fixed bug with dungeon entrances sometimes being spawned on the side of mountains

• Added a new fall back method to dungeon generation to prevent

• Fixed bug with crafting directories selection remaining active after changing recipe

• Reduced run speed and chase distance of the imp

• Renamed health potion to Hunger potion, now instantly restores a large portion of hunger

• Added new text prompt when out of range to interact with a resource

• Resources and objects with only one interaction action now open automatically when clicking them
• Fixed bug when clicking text box objects that the joystick would activate

• Re-designed the interaction buttons to be far more user friendly

• Fixed bug with ground items being clickable underneath an open inventory

• Fixed bug with light surface not being drawn in the pause menu

• Added inventory item numbers to the hot bar

• Fixed bug with raw meat item being removed from inventory when used

• Fixed bug with npc sprite sometimes glitching when attacking upward

• Improved spawn collision detection for both player and npc

• Reduced chase distance and run speed of the skeleton

• Increased skeleton damage by 1

• Fixed bug which was preventing the ‘cold feet’ de-buff from working properly

• NPC now have different movement speeds in water than on land

• Leather chest no longer slows movement speed

That is it for today guys,

– Zero.

ATOS patch notes #9

Hiya guys,

Here is another small update just to address some of the problems people are currently experiencing when interacting with resources. This update also includes a few bug fixes and minor optimisations. We have also re-developed the way that global map collisions are managed to be now far more efficient and implemented this with mountains as a preliminary test.

Version 1.1.47 (27-5-14) –

• Fixed glitch with dungeon tiles when moving horizontally

• Fixed bug with mining rocks still being-mine able even after they had be mined out

• Fixed crash when clicking a dead resource

• Fixed bug with bow shot cancel gui button not responding to multi-touch

• Tree resources now drop 1/3 less than before

• Increased the base hunger heal rate of all food items by 25%

• Reduced damage of the spear by 3

• Increased energy regeneration rate by 0.5 per second

• Reduced running energy drain by 0.5

• Increased vertical draw distance by one

• Streamlined resource management loop for better overall performance

• Fixed bug with loading bar when loading a game not displaying the correct values

• Fixed tile transition between long grass and dark grass not displaying correctly

• Fixed bug with resources sometimes not displaying correctly after re-spawning

• Added craft item output amount to crafting interface

• Fixed bug when destroying fence objects which could dispense more items than was used to make it

• re-added mountain collisions with new optimisation for better performance

• Fixed bug with interact buttons something’s being disrupted by joystick controller

That is is all for today, stay tunes for more!

– Zero