Take a listen to ‘Time to die’
Hiya guys! A few days ago we released a brand new theme song for A Tale of Survival named ‘Time to die’. Take a listen and tell us what you think! Thanks guys, – Zero.
Hiya guys! A few days ago we released a brand new theme song for A Tale of Survival named ‘Time to die’. Take a listen and tell us what you think! Thanks guys, – Zero.
Hiya guys! Today’s patch includes a new enemy type, various bug fixes, several new items and lots more sounds! version 1.1.70 – (9-5-14) • Added a full new theme song – time to die! • Added new water based enemy – The sea snake • Increased distance that items can be picked up by • […]
Hiya guys! Today’s update includes Quivers, a new hat type, slightly revised gui layout and some balance tweaks, enjoy! version 1.1.67 (4-6-14) – • Fixed bug with some game files not being deleted when removing a character • Added a new gui element to allow zooming in and out of the game view • Fixed […]
Hiya guys, We have been updating steadily for a few days now adding new features and fixing up existing ones as we go along. None of these changes were significant enough for their own post so bellow is the changes for the past several minor updates. 3-6-14 • Game is now partially saved every 60 […]
Hiya guys, Today we are releasing patch 11 for ATOS. This release fixes several bugs that were reported, adds a new type of enemy AI to the game and tweaks a few existing mechanics to work much better. We are always looking for things to improve so if you have any suggestions please send us […]
Hiya guys! Today sees the 10th update for ATOS, thank you all so much for the support and suggestions so far! We have been working hard on some new updates for your guys and today we are releasing some of them. Today’s patch includes a brand new storage system, you can now craft and place […]
Hiya guys, Here is another small update just to address some of the problems people are currently experiencing when interacting with resources. This update also includes a few bug fixes and minor optimisations. We have also re-developed the way that global map collisions are managed to be now far more efficient and implemented this with […]
Hiya guys! Today’s update is another big one, even bigger than the previous! We have been working non-stop this weekend add add new enemy types, several new bows and arrow types, news ways to interact with the environment and loads more. Whats best of all? We finally found the huge bug that was the cause […]
Hiya guys! Today’s patch is a big one. We have been hard at work adding new features and more optimisation. Its been a week since we released ATOS and we have learnt allot in that time. It was a bit of a rough launch but with your feedback and bug reports we are making improvements […]
Hiya guys, Today patch is targeted at fixing some of the issues that have been reported with dungeons, specifically when entering an exiting there was a bug that mishandled the player positioning. This has now been resolved. Today I re-worked the players camera to be a little more fluid in its movement, and not as […]