Hiya guys,

There have been a few reports of issues on the Windows port of A Tale of Survival. To fix these up as soon as possible we have decided to release this new version of ATOS a week earlier. This new release contains several new game-play elements and more bug fixes.

One of the major changes in this release is the way that NPCS are now managed. We have now developed a modular based system for NPCS allowing them to be unique and act differently than each-other. We plan to fully utilize this in versions to come. Being cold now prevents health regeneration making survival just a little bit more difficult. NPCS can now also apply de-buffs to the player such as poisons or slows.

This update will be available for Google-play and Amazon users and ITCH.io users shortly!



– Version 1.1.83 (18-10-14)

• Fixed bug with combat music not playing in some instances
• Combat music will now not always play when entering combat
• Fixed bug with day and night themes cutting out early and not looping correctly
• Fixed bug with item durability bars appearing blurry on certain resolutions
• Fixed bug with credits alpha effecting the menu interface
• Increased the size of the crafting scrolling buttons by 160%
• Fixed bug with crafting scrolling buttons sometimes not aligning correctly on window devices
• Being cold now causes damage over time to the player
• Some NPC’s now inflict negative player effects when attacking such as poison or slow effects
• Added new poison DOT effect
• Fixed bug with player scores not displaying correctly in character selection screen after last update
• Fixed character score text alignment bug when creating long character names
• Fixed bug with alpha blend in menu screen when exiting the game
• Modifiers are now stored variables that will immediately take effect when loading into a game
• Fixed a bug with the modifiers that could potentially make them last forever
• Water lilies are now intractable objects and will move out of your way when passing through them
• Added new breaking effect when harvesting resources
• Fixed bug with targeting resources that was priorities ground items instead of the resource
• Fixed bug with player death animation not playing correctly when hitting the action button
• Added collision detection
• Player will no longer regenerate health when cold
• Fixed positioning of float when fishing to no longer pass through objects or terrain
• Water rocks are now solid objects/obstacles
• NPC AI is now based on a new modular system which will make new ai type implementation a lot easier!
• Worlds now spawn with a pool of water surrounding them
• Fixed health bar positioning of the combat dummy
• Fixed bug with cliff step positioning

That is it for today, look out for the next update shortly!

Thanks for reading,

– Zero

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