Hiya guys,
It has been a long time coming but we are finally ready to release version 1.1.80 of A Tale of Survival for Google-Play and Amazon users. This new version features numerous bug fixes, several new compatibility features for lower end devices as-well as some new game play elements.
We are currently working on several new big features for the next update, this includes ranged enemies, pets and new environment types.
– 21-9-14 –
- Fixed bug with sweet corn not being edible
- Fixed memory management issue when starting a new game that could cause a white box to appear around the player
- Fixed lag on initial load when creating a new game world for lower end devices
- Changed the way that resource health is calculated to be slightly more random
- Fixed bug when mining adamantite that would sometimes spawn sand
- Fixed bug when targeting an area where an NPC had previously died that would cause a bug
- Being near lava now provides warmth
- Fixed bug which prevented leather scraps from being dropped
- Fixed bug with warmth detection not working correctly due to wrong player positioning code
- Fixed bug with camp-fire providing warmth when not lit
- Camp-fire can now be destroyed when lit
- Jade is now a random
- drop when mining adamantite
- Combat music will no longer trigger every time you enter combat
- Fixed bug with auto tiling system that could cause a random crash
- Fixed bug when placing cooking pot on camp-fire that was reading the wrong mouse coordinates creating an error
- Reduced size of action bubble interface element
- Fixed bug with camp-fire that was not activating collision checks when placing it
- Fix bug with camp-fire vanishing when placing a cooking pot on top of it
- Added random drop chances when destroying objects and structures
- Added version information to menu screen
- Fixed bug with arrows not dropping correctly when killing an npc
- Fixed bug with zoom buttons not displaying after last update
- Fixed bug with chests not spawning with any items in them
- Fixed bug with resource generation sometimes loosing data on load
- Gates now only stack up-to 5
- Ruby, jade and amethyst are now labelled as crafting materials. Ruby no longer is equitable
- Added bounce back when hitting cacti and other spiky objects!
- Lava damage sound will no longer player on death
- Fixed a bug when entering and exiting a cave or dungeon without saving that could sometimes result in a black screen
- Fixed glitch with cave walls sometimes not adding correctly when generating
- Reduced health of Ghost to 35
That is all for today, the next update will be the 5th of august so send us your ideas and suggestions before then!
– Zero.