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Rotated sleeping bag sprite 90*
Removed gork head drops
Improved boar charge attack
Fixed large wooden gate sprite
Fixed bug with dragon flashing red
Modified draw depth of flying NPC’s
Added loot all button to containers
Fixed several typo’s, still lot’s more I am sure
Fixed unequipping and reequipping items producing a misleading notification
Fixed player offhand weapon/tool being visible when sleeping
Fixed bug that allowed player to change direction while sleeping
Fixed graphical error when sleeping with hazmat suit
Changing class now randomly selects a new character name
Fixed bug with Peter not correctly auto-following player after accepting ‘Bloody Tourists’ quest
Days survived now correctly calculated time (including time spent in revival tank)
Added new nocturnal state to some NPC’s – they will now only spawn at night
Possibly fixed NPC duplication glitch – will wait for more testing to confirm
Gaining levels now appears above the player’s head instead
Fixed bug with redwood tree not drawing correctly
Fixed glitch that wouldn’t allow the player to instantly teleport back to a map after leaving it
Fixed graphical error with some objects displaying incorrect sprites between game builds
Fixed bug that would allow health to go above maximum health when equipping and unequipping items quickly
Buffed raw and cooked frogs’ legs
Fixed bug with some items not correctly adding thirst of energy modifiers
Fixed multitouch item dragging not releasing when mouse was released
Added bandage crafting sound
Added several new fishing sounds
Added several new eat and drink sounds, changed the way the sounds are ordered to only play one
Fixed several crafting bugs
Fixed potential crash with NPC’s weapons trying to fire before properly initialized
Fixed bug with furnace sound not stopping when out of fuel
Fixed bug with furnace emitter effects
Increased crafting time of iron bar to 60 seconds
Added temporary roll ability sound effect
Removed ‘detail’ object time – was a redundant old system that should increase performance slightly
Fixed several bugs with NPC system not storing data correctly
Fixed bug with ground items duplicating when respawning
Some abilities now require energy to use
Added new storyline quest – ‘System Status’
Pet’s on a different map will now draw in the active pet list
Added new mini-golem creature
Improved loot salvaged from crashed ships, now has a proper loot table
Re-wrote all cave chests loot tables
Added diamond shard spawns
Fixed collisions bugs with rover – merged vehicle types
Raw meat now damaged health but also restores some hunger
Discoveries no longer show a locked icon next to them
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