Development update 19-1-14

It has been a while since I posted one of these! There has been allot of development going on in the last few weeks as I try to hit my goal of getting the game out there by the end of January, here is a quick list of some of the most notable changes and features that have been added –

  • . World items now randomly spawn on the ground when generating
  • . Re-wrote the way that tiles are managed and drawn in game. increasing overall game performance by around 200%
  • . Reduced weather particle effects for better performance
  • . Disabled permanently on v-sync (will be added to options menu)
  • . Completely re-wrote the entire source for all objects, npcs and map items for better performance and better save and load accuracy.
  • . Changed the games camera angle and zoom level, increasing performance levels and game experience
  • . Fixed android multi-touch joystick and action button issues
  • . Added several new tile types including lava, reeds and long grass
  • . Added several new map items, including leaves, sticks, flowers, tree branches, rocks and bones
  • . Added several new npc types, bunny’s, bats and bee’s
  • . Energy will now slowly decrease when moving and attacking
  • . Re-worked the map generation code to be much more pretty
  • . Sand is now generated as small islands in water as-well as near shore-lines
  • . Fixed many overlapping tile issues – Tiles now have several layers which they can fade into
  • . Added new battle theme music
  • . Npc’s will now stop chasing after a random distance
  • . Npc’s now have ‘homes’ and will return to them if they move too far
  • . The game no longer needs to re-load when changing the resolution
  • . Fixed up the water depth calculation to be more efficient and accurate
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