Community

A Tale of Survival, now available on the Amazon app store!

Good news everyone,

After a long time waiting A Tale of Survival is now available for kindle users via the Amazon app store! We are extremely excited about this release and hope that you are too. The game is priced at the regular price of £0.99 and will be continually updated alongside the version currently available on Google Play.

Get A Tale of Survival now!

The version currently available for Amazon users is the latest release (1.1.75) which included several new structures to build, objects to interact with and improved game play.

Thank-you for the continued support,

– Zero.

We are back up and running!

Hiya guys, After a brief period of maintenance we are back on-line! We have been working on a fresh new style for the website as-well as adding some extra functionality that was not there beforehand.

Among the new features of the website is a brand new countdown timer (Currently on the homepage) which shows a countdown to the release of the next update for A Tale of Survival! There is also now better search functionality and improved cross-browser support.

Thanks guys,

– Zero.

A Tale of Survival version 1.72 release!

Hiya guys!

Today we are very excited to be releasing version 1.72 of A Tale of survival which will shortly be a available to download. This update features numerous bug fixes, increased device compatibility, new resources and armour sets and lots more! Read the full patch notes below.

Version 1.1.73 (18-6-14) –

• Increased base moment speed by 1

• Increased spawn rate of spiders by 20%

• Fixed bug with npcs spawning inside solid objects

• Fixed bug with battle music continuing to player even out of combat

• Bread now stacks upto 5 times

• Fixed major bug that was messing up the auto-tiling of fence panels and stone walls

• Both hands or legs now need to be damaged to cause a negative debuff affecting either movement speed or attack damage

• Fixed bug which was slowing the players movement speed after taking lava damage

• Damaged legs now actually slows movement speed

• Fixed bug with cold permanently slowing movement speed

• Water now only slows movement after a certain depth

• Bat wing can now be eaten

• Increased spawn rate of all objects in caves by 25% to make them more useful and fun to explore

• Fixed bug with some tiles not being drawn on initial load

• Fixed bug when placing combat dummy that it sometimes would not appear

• Fixed bug with chest when opened that would not close when the player moved away

• Fixed some logic bugs with the temporary game saving function that was causing some map items to disappear when loading the game

• Fixed a bug with the game save system which could be exploited to duplicate items

• Added a new mineable rock type, adamantite – This is a rare and powerful resource that can only be found in caves

• Added new durability detrition values for woodcutting axes and pickaxes

• Fixed bug with durability status modifier displaying several times when equipping and un-equipping a damaged weapon

• All armour now has a durability rating and takes damage when the player does. This is relative to the limb that takes damage whilst in combat. If equipment gets too low it will break.

• Fixed bug with modifiers sometimes overlapping the score gui element.

• Modifiers can now show upto 9 de-buffs at a single time instead of the previous 6

• Added new wooden fences!

• Added brand new armour set, adamantite armour!

• Added new resource type, sand!

• Fixed bug with pickaxe not applying correct attack damage value

• Fixed bug with pause screen going black on some devices

——————

That is it for today guys, keep sending us your ideas and suggestions!

– Zero

ATOS patch notes #14

Hiya guys!

Today’s patch includes a new enemy type, various bug fixes, several new items and lots more sounds!

version 1.1.70 – (9-5-14)

• Added a full new theme song – time to die!

• Added new water based enemy – The sea snake

• Increased distance that items can be picked up by

• Items can now be picked up while moving

• Reduced cool down between picking up ground items by half

• Added new item, the amethyst necklace

• Fixed bug with crafting window not correctly calculating item stack values

• Fixed bug with inventory not stacking items correctly

• Fixed bug with detail items not being added to ground or inventory when picking up with a full inventory

• Armour and movement speed modifies are now shown in the equipment screen

• Re-designed the crafting gui for a slightly better layout

• Added crafting progress bar to gui

• Added several new sounds for when equipping and un-equipping items

• Added several sounds when eating items

• Reduced ground apples by 30%

• Increased base player movement speed by 0.2

• Wolfs no longer chase into water

• Fixed bug with auto-tiling sometimes not detecting corners of some tiles

That is all for today,

– Zero.

ATOS patch notes #13

Hiya guys!

Today’s update includes Quivers, a new hat type, slightly revised gui layout and some balance tweaks, enjoy!

version 1.1.67 (4-6-14) –

• Fixed bug with some game files not being deleted when removing a character

• Added a new gui element to allow zooming in and out of the game view

• Fixed bug that was preventing the correct number of items in the inventory for being calculated

• Fixed bug that was preventing planting seeds after the last patch

• Added new food item, pork!

• Added sounds to character creation window

• Re-designed the equipment window to take up less space

• Added a new object type, barrels

• Added new item, the Quiver

• Fixed bug with two-handed weapons sometimes not un-equipping offhand

• Fixed shield positing overlapping some weapons

• Fixed bug where some items were slowing player movement speed

• Added a new item, the bandanna

• Increased rock stack from 5 to 10

• Reduced pickaxe stone cost from 3 to 2

– Zero

ATOS patch notes #12

Hiya guys,

We have been updating steadily for a few days now adding new features and fixing up existing ones as we go along. None of these changes were significant enough for their own post so bellow is the changes for the past several minor updates.

3-6-14

• Game is now partially saved every 60 seconds to prevent any character loss

• Fixed bug when placing stone blocks that would cause a crash

• Added new collision detection script to the player on spawn meaning if you do get stuck simply re-load the game to un-stick

• Added new object, the beacon – craft and place this item to find your way home

• Added examine and destroy interactions to the table, chair, campfire and furnace items

• Fixed bug with destroying an object that the wrong text would display

2-6-14

• Fixed memory leak when loading and saving multiple games which eventually crashed the game

• Reduced game texture size to 512×512 for better compatibility on lower end devices

• Reduced game save size by over 60%, also reduced saving time by 40%

• Added new mountain tile with black top

• Resized several gui items

• Changed save file format for better compatibility across all devices

• Increased spawn rate of dungeons

• Fixed crash when placing the combat dummy in water

• Fixed bug with raw food sometimes not being taken when cooked

• Fixed bug with some resources not running out

• Increased base damage of woodcutting axe by 0.4

• Fixed bug with music engine sometimes not stopping

1-6-16

• Added a new backup utility that will store temporary data that can be loaded from if the game crashes, saving objects like chests and furnaces that have been placed

• Added two new enemy types, the fire and ice beetle!

• Fixed bug with feather cooking on campfire and producing a cooked fish

• Fixed bug wth gui display now rendering on some lower-end devices

• Fixed bug with fade-ins not covering the entire window

• Disabled automatic power-saving functionality to stop screen dimming on some devices

• Added fire beetle npc to dungeons

• Fixed sprite offsets of cow, imp and wolf

• Reduced health of the pig by 7

• Fixed bug with npc spawn collision checking not calculating correctly

Thanks guys!

– Zero

ATOS patch notes #11

Hiya guys,

Today we are releasing patch 11 for ATOS. This release fixes several bugs that were reported, adds a new type of enemy AI to the game and tweaks a few existing mechanics to work much better. We are always looking for things to improve so if you have any suggestions please send us an email via our contact form and let us know!

version 1.1.55 (31-5-14)

• Fixed reed tile transition from dirt to grass

• Reduced health of chicken by 5

• Reduced health of butterfly by 7

• Butterflies are now classed as passive and will not do damage, instead they will attempt to run away from the player when attacked

• Fixed bug with large npcs spawning inside some resources

• Fixed bug with cooking pot being be placed on the campfire

• Re-worked all npc collision masks to provide more consistent hit boxes

• Fixed bug with some items disappearing from inventory when crafting

• Added multi-touch to the hotbar and button-bar

• Removed use option from raw meat

• Fixed bug with campfire being re-lit after exiting and loading a game ever after it had burnt out

• Fixed bug with some modifiers status bars not being clickable due to the joystick being activated instead

• Fixed inventory alignment offset

• Added new check to crafting menu to prevent the window opening accidentally when moving the joystick

• Added fade when behind objects so the player is always visible

• Fixed bug with active crafting directory recipe not closing on second click

• Worms no longer spawn on grass to make starting off a little easier

• Reduced hunger step damage by 1

• Added new sound when dropping an item

• Added new click sounds to several buttons

• Added weight and friction to player and npc collisions

• Added new orange tree sprite

• Added temporary swing sound for all weapons

• Fixed bug that was preventing collision checking from taking place when placing some objects

• Fixed bug were negative damage was actually healing the player rather than just not doing damage

• Fixed bug that would prevent picking up stackable items with a full inventory

• Fixed bug when crafting items that would not detect inventory item stack limit properly

• Fixed item options for cloth legs not displaying correctly

• Fixed bug when equipping an item with a full inventory that the existing equip item would be dropped

That is it for today guys!

Zero.

ATOS patch notes #9

Hiya guys,

Here is another small update just to address some of the problems people are currently experiencing when interacting with resources. This update also includes a few bug fixes and minor optimisations. We have also re-developed the way that global map collisions are managed to be now far more efficient and implemented this with mountains as a preliminary test.

Version 1.1.47 (27-5-14) –

• Fixed glitch with dungeon tiles when moving horizontally

• Fixed bug with mining rocks still being-mine able even after they had be mined out

• Fixed crash when clicking a dead resource

• Fixed bug with bow shot cancel gui button not responding to multi-touch

• Tree resources now drop 1/3 less than before

• Increased the base hunger heal rate of all food items by 25%

• Reduced damage of the spear by 3

• Increased energy regeneration rate by 0.5 per second

• Reduced running energy drain by 0.5

• Increased vertical draw distance by one

• Streamlined resource management loop for better overall performance

• Fixed bug with loading bar when loading a game not displaying the correct values

• Fixed tile transition between long grass and dark grass not displaying correctly

• Fixed bug with resources sometimes not displaying correctly after re-spawning

• Added craft item output amount to crafting interface

• Fixed bug when destroying fence objects which could dispense more items than was used to make it

• re-added mountain collisions with new optimisation for better performance

• Fixed bug with interact buttons something’s being disrupted by joystick controller

That is is all for today, stay tunes for more!

– Zero

ATOS patch notes #6

Hiya guys,

Today patch is targeted at fixing some of the issues that have been reported with dungeons, specifically when entering an exiting there was a bug that mishandled the player positioning. This has now been resolved. Today I re-worked the players camera to be a little more fluid in its movement, and not as rigid as before.

We have some great new additions coming up so look out for those!

Version 1.1.38 (21-5-14)

• Added new fall back to dungeon generation to prevent crashes

• Increased number of dungeons generated in the world by 5

• Fixed bug with some gui items being click able when not visible

• Fixed lag associated with the first 10 seconds when starting a new game

• Re-designed the camera to now work much more ‘fluid’ and less strict in its movement, try running and stopping!

• Fixed potential bug in map generation loop that could stall the game

• Found and fixed cause of some dungeons being completely back and empty

• Fixed bug when entering and exiting dungeons that the players position could be lost

• Fixed bug where dungeon entrance could sometimes

• Fixed bug with pause menu trying to draw even when the window did not have focus causing a crash

• Reduced floor tile ‘flashing’, still not fully resolved

That is all for today,

Zero.