ATOS patch notes #7

Hiya guys!

Today’s patch is a big one. We have been hard at work adding new features and more optimisation. Its been a week since we released ATOS and we have learnt allot in that time. It was a bit of a rough launch but with your feedback and bug reports we are making improvements everyday! Today see’s the launch of version 1.1.40, this version fixes graphical glitches between tiles, controller issues, adds several new items and once again increases performance.

Here is the full change-log –

Version 1.1.40 (24-5-14)

• Converted all existing tiles to new scalable format to eliminate gaps between tiles, blurry-ness and tearing

• Fixed bug with npcs spinning when attacking upward

• Fixed bug with npcs moving over or into mountains

• Fixed a lot of tile transition graphical errors

• Fixed bug with spawn collision checking sometimes not working correctly or causing crashes

• Fixed bug with eyes not being selectable in character creator

• Based on feedback joystick have been modified to now work on any area of screen that’s is considered free

• Re-wrote the way that map tiles are drawn to now work slightly more efficiency

• Fixed bug with map not being fully dawn on initial load

• Fixed bug with player character customisation being lost on game load (thanks Gregory Gay)

• Fixed bug with player sometimes getting suck when loading a game

• Smoothed animation between loading bar and entering the world

• Fixed bug with sweetcorn item being equitable

• Fixed bug with ‘Fur’ tree not dropping any items and displaying wrong error message

• Fixed bug with sweetcorn plant that could cause the player to get stuck

• Fixed bug with sweetcorn plant positioning being wrong when planting seed

• Reduced damage of cows by 3, attack speed by 0.4 and chase distance by 200

• Added two new items, Amethysts, Ruby, Jade and Agate jewels, which will be used ink rafting recipes

• Fixed bug with clay stone ore not dropping any items

• Reduced drop rate of gold from mining by 2

• Fixed bug with text in character creator not being centred

• Gold bar now required 2 gold ores instead of one

• Increased damage taken by hunger by 0.5

• Having a full hunger will now grant a short cool down before taking damage

• Running when hungry now causes more damage than walking

• Fixed bug with lava and cacti that was only damaging player legs

• Fixed bug with crafting when the inventory was full that would not spawn the item but take resources

• Fixed bug when un-equipping item with full inventory that would destroy the item

• Fixed main menu random text positioning bug

• Increased arrow crafting output from 1 to 3

• Reduced number of active map objects by 75%

• Fixed bug where player could move when attacking

• Added new crafting directory – pendants

• Removed room swap between loading game to increase load times and remove graphics glitch

• Map detail items are now processed as tiles instead of objects to reduce cpu load

• Added three new necklace items –

– Ruby necklace – increases attack damage

– Agate necklace – Increase attack speed

– Jade necklace – increase health and armour

• Boots are now required to walk on ice and snow or movement speed will be slowed

• Fixed bug where player would get progressively slower after loading and saving a game

• increased amount of visible crafting recipes by 1

• Added a new type of wood – Ember – Used for crafting high-end powerful weapons

• Added a new interface element to the crafting system – directories – These combine similar items together to save space and scrolling!

• Fixed bug when calculating bow damage

• Orange trees now drop oranges!

• Added a new bow type, the Recurve bow!

• Fixed bug with bow attack not reversing correctly

• Smoothed player animation slightly

That is it for today guys, expect another huge update on Monday!

– Zero.

ATOS patch notes #6

Hiya guys,

Today patch is targeted at fixing some of the issues that have been reported with dungeons, specifically when entering an exiting there was a bug that mishandled the player positioning. This has now been resolved. Today I re-worked the players camera to be a little more fluid in its movement, and not as rigid as before.

We have some great new additions coming up so look out for those!

Version 1.1.38 (21-5-14)

• Added new fall back to dungeon generation to prevent crashes

• Increased number of dungeons generated in the world by 5

• Fixed bug with some gui items being click able when not visible

• Fixed lag associated with the first 10 seconds when starting a new game

• Re-designed the camera to now work much more ‘fluid’ and less strict in its movement, try running and stopping!

• Fixed potential bug in map generation loop that could stall the game

• Found and fixed cause of some dungeons being completely back and empty

• Fixed bug when entering and exiting dungeons that the players position could be lost

• Fixed bug where dungeon entrance could sometimes

• Fixed bug with pause menu trying to draw even when the window did not have focus causing a crash

• Reduced floor tile ‘flashing’, still not fully resolved

That is all for today,


ATOS patch notes #5

Hiya guys,

Today’s patch focuses on fixing some of the broken logic in the crafting system of ATOS, as-well as some bugs that where present with the core npc controller. I am extremely happy to report that performance reports people have been sending in across the board are very positive, and the game is now running stable on most devices. It was a rough few days but we finally got there. We can not start to focus on improving the game-play as-well as adding new features, items and objectives!

We are currently working on a raft type system to allow much quicker movement over water, so be on the lookout for that!

Version 1.1.37 (20-5-14)

• Fixed bug that was preventing campfire and other objects being placed

• Fixed bug with needs not planting correctly in some instances

• Fixed bug with player death animation not playing

• Fixed bug with npcs changing direction too quickly

• Increased campfire burn time by 10 seconds

• Fixed bug with campfire particle positioning

• Fixed bug when using items with other objects the positioning was calculated wrong

• Fixed bug with bow animation not displaying correctly

• Fixed bug with map sometimes being fully drawn when entering the world

• Crafting metal armour now requires an anvil. Cooking meats now requires a campfire

• Fixed bug where meat could be cooked without campfire being lit

• Fixed bug where bandages where not being removed from inventory after use

• Fixed bug where dead NPC where sometimes being drawn after reloading the game

• Fixed bug where dead NPC and resources were being drawn on the mini-map

Thanks for reading,


ATOS patch notes #4

Hiya guys!

Its been a patchy few days but after this patch I think ATOS will be up and running as first intended. We have managed to work out most of the bugs people have been experiencing from the reports you have been sending in. We hope to start adding more to the game in coming patches including more crafting items, enemy variety and game play elements!

1.1.36 – 19-5-14

• Fixed action bar width overflowing on some devices

• Fixed bug with interaction with some environmental objects such as trees no longer working

• Fixed bug with dungeon entrance positioning not always being correct

• Fixed out of bounds errors when generating a new world after patch 1.1.28

• Fixed bug with player attack animations not playing when gathering resource

• Fixed bug with inventory items staying selected even after placing them

• Based on feedback increased horizontal movement speed by 0.6

• Increased diameter of joystick and move slightly further away from crafting window

• Reduced healing effect of bandages by 1 per second

• Fixed graphical glitch with torch

• Fixed speech bubble movement glitch (again)

• Fixed equipment durability metres sometimes drawing blurry

• Fixed item placement mouse positioning offset to compensate for touch

• Fixed bug which prevented tomatoes being planted in dirt

• Fixed bug with text log which was sucking up a huge amount of memory

• Reduced weather particle effects life and size across the board to help with available memory

• Consolidated number of active timers in step events

• Fixed bug where weather was always lasting a constant time instead of a variable length

• Fixed bug with leaf item not healing any hunger

• Reduced stress on initial game load by growing all resources on map on generation instead of as background task

• Fixed glitch with map drawing but when being damaged by fire or cacti

• Fixed glitch that was preventing movement sounds from being played

• Fixed bug with player depth not correctly being calculated in reeds

• Fixed bug with audio engine not correctly calculating song length correctly

• Fixed bug with menu music not changing as intended

• Fixed bug with cave theme music not playing correctly

• Fix bug with songs continuing to play after exiting to menu

• Player can now sprint while moving diagonally

• Fixed bug where flying enemies where appearing underwater

That is it for today, please let us know if you have any ideas that we can use to improve ATOS!

– Zero.

ATOS patch notes #3

Hiya guys,

Here is the second update today for ATOS, sorry it took a little longer than expected. This provides allot of new functionality aswell as (of course) bug fixes. Thank you to everyone for the reports so far, they have been invaluable in finding the issues present!

More notably in this patch we have completely changed the way that items are placed on the ground to now display a grid instead of a point and click system, I hope you will find this far more useful!

version 1.1.30 (18-5-14) –

• Reduced world size by 20% for better performance across all devices

• Fixed mouse ‘sticking’ in the menu screen on some devices

• Fixed bug with lighting controller crashing when game lost focus in some situations

• Reduced texture page size to 1028×1028 for better performance on lower-end devices

• Weapon and armour sprites are now loaded externally to save ram and boost loading speeds

• Added new item – Iron leg armour – Along with crafting recipe

• Reduced game save-size by 50%!

• Reduced world generation time by 30%!

• Fixed red-imp sprite glitch

• Fixed NPC water avoidance bug

• Added multiple toggle states to interface items to prevent too many windows being open at once

• Reworked the way that player energy works to now regenerate when the player is walking, just at a slower rate

• Added player speech text for when energy is extremely low

• Changed the way that damage is calculated to be less linear

• Player now has the chance of dealing a critical hit on any attack!

• Fixed a memory leak associated with the players targeting system, this could stop a few crashes!

• Fixed ai path finding bug that could cause the game to crash

• Added sound effect for when the player takes fire damage (lava, campfire etc)

• Fixed bug with power bar sometimes being overlapped by map tiles

• Reduced players base attack damage by 1

• Fixed bug where the player could target dead npcs

• Increased spider base health to 30

• Reduced attack damage, speed and range of worm

• Fixed bug where player and npcs where constantly being checked for changes instead of only when they actually changed

• Fixed bug with dungeon torches staying visible after leaving a dungeon

• Fixed bug where cooking pot could not be placed on top of camp-fire

• Based on recent recent feedback the object placement system has been completely re-written to be far easier to use

• Fixed bug when planting seeds that planted them at an offset to their intended position

• Fixed bug where assets where not being cleared from memory correctly when leaving the game

That is all for today,

– Zero.

ATOS patch notes #2

Hiya guys,

We are going to be rolling out a new update for ATOS shortly, aimed at fixing some of the random crashes people are currently experiencing. We are working hard to fix the problems up and to anyone currently experiencing problems please accept our apologies!

Version 1.1.28 (18-5-14)

• Added automatic periodic player data saving to prevent character loss Game is now saved upon generation to allow this

• Fixed bug when placing items that could cause a game crash

• Fixed several random crash issues that were reported, sorry it was not sooner!

• Fixed bug with fishing line and float not being visible after last patch when fishing

• Fixed bug with some tiles ‘flashing’

• Fixed issues with sound engine ‘overflowing’ and potentially causing the game to crash

• Fixed bug when reaching the end of the world that the player could potentially get stuck

• Fixed text alignment issue in character selection window

• Fixed random crash that could happen when the game was held in the pause menu for long periods of time

• Fixed bug with action text alpha not properly resetting after each message

• Fixed bug with paper dolls still being full visible when the player was in water

• Reduced frequency of thunder as-well as sound volume

• Fixed bug with ground item interaction that could cause an out of range error

• Fixed bug where player total health was not being updated when healing

• Fixed bug with red imp sprite not displaying correctly

Thats all for now, expect another update either later on today or early tomorrow. Keep those bug reports comming in!


ATOS patch notes #1

Hiya guys!

Its been a day since we released on the Google Play store! Thank you for everybody that has taken the time to play. We are releasing a patch today to address allot of the performance related issues people are having. The game released with a bug which prevented objects within the game being destroyed when no longer needed, meaning that the game would progressively get slower and slower until it crashed. This has been resolved.

Here is the full list of changes –

• Fixed critical bug with map clearing system that was killing game frame rate, people with slowdown issues this should now be resolved

• Improved collision performance for environmental objects such as trees

• Fixed bug that would prevent some character files from being fully deleted

• Increased map drawing loop performance on some lower-end device

• Replaced object grid map and twinned with map tile drawing to increase performance and reduce overall ram usage

• Fixed bug when entering the world that the screen could begin black

• Fixed bug when some npcs would sometimes move position when spawning

• Increased energy regeneration rate by 1 energy per second

• Increased energy cost for running by 1 per second

• Increased energy cost for walking by 0.5 per second

• Added several new online leaderboard types

• Fixed some logic with the calculation of limb damage

• Fixed hunger damage text glitch

• Re-added damage text for player damage

• Fixed bug with score positioning

• Replaced rarely used font types with common types

• Changed font colour when damaging npcs to yellow

• Fixed bug when the player had died that the game could randomly crash

• Reduced off-screen tiles by around 25% to improve performance while moving

• Fixed performance bug when calculating water depth that could cause slowdown

• Reduced ‘pop-in’ rate of auto tiles and resources

• Fixed speech bubble drawing glitch whilst moving

• Fixed bug with weather depth sometimes being overlapped by some tiles

• Increased rain and snow drawing performance by reducing time particles are visible on-screen by half

• Fixed bug with npcs sometimes appearing to be in water even if they were not

• Fixed graphical glitch with npc water indicator sometimes drawing the wrong sprite

• Fixed graphical glitch with npc healthcare sometimes appearing blurry

• Increased spawn rate of skeletons

We will be working over the weekend on new features, more bug fixes and implementing your ideas!

Thanks guys,


A Tale of Survival has been released on the Google Play store!

Good news everyone! A Tale of Survival is now available for purchase on the Google Play store! After months of development, delays and refinements the game is finally ready!

A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive! –

* Randomly generated, unique open world to explore

* Craft weapons, clothing and tools

* Dungeons to discover and explore

* Lots of enemy variety!

* Permanent death

* Fight deadly monsters

* Manage your hunger and and warmth to stay alive

* Unique soundtrack

* Fishing, mining and lots more..

This version of the game features hundreds of bug fixes, performance optimisations and game playimprovements. The game has been heavily changed to put much further focus on the survival and crafting aspects of the game. A score system has been added with global rankings and better yet there is still lots more to come!

Get the game – HERE

Thank you to everyone for your continued support and awesome ideas, we really appreciate it! We cant wait to begin receiving your feedback, implementing new ideas and developing ATOS even further.

Performance issues and random crashes PATCH

Hiya guys,

Today we will be releasing a quick patch to address some performance based issues. This new version should increase performance across the board marginally. Also a bug was discovered at night that could potentially crash the entire game consistently, this has also been resolved.

Changelog –

. Fixed memory leak in weather particle engine that eventually slowed the game down

. Increased energy regen rate by 40%

. Reduced weather particle effects cpu usage by 10%

. Fixed memory leak associated with torch particle

. Fixed bug when spawning enemies at night that could potentially crash the game

. Fixed random game crashing at night time

We are working on lots of new items, features and fixes. If you have any ideas please let us know!

That is all for now,


Gearing up for release, changelog and unexpected delays!

Hiya guys,

It’s finally here, well almost. ATOS will be released tomorrow (May 12th) on the Google-play store! Despite it taking a full two-weeks longer than originally planned the game is finally playable and stable enough for public release and we are more than excited to do just that. There have been allot of changes in the last few weeks, a huge amount of balancing and many additions. Here is just some of the most recent changelog –

• Fixed bug with npc collision checking

• Some npcs can now be ‘pushed’ out of the way when walking into them

• Added new cow npc type

• Added new npc static animation type, for example cows can eat grass

• Added two new items, leather and leather scraps

• Implemented new global resource tracker so that resources will now re-spawn even when the player is not in that area

• Plants will not grow without the player being near them

• Identified bug with resource placement script

• Added new time based npc re-spawn script to game

• Added new pig npc type

• Added chicken eat animation

• Added sheep eat animation

• Npcs will no longer re-spawn on a visible area to the player

• Fixed bug where some resources and npcs would randomly appear on screen

• Removed clouds temporarily due to performance issues

• Fixed bug with paper doll drawing that would cut off some specific items

• Added many seed item types including –

Carrots – Potatoes – Chilli -Sweetcorn

• The seeds for these items will spawn randomly

• Armour now actively reduces incoming damage

• Fishing now slowly damaged fishing rods durability

• Mining and woodcutting now slowly damages respective tools durability

• Added new status indicator to indicate when movement is being slowed by leg damage

• Added new indicator for arm damage

• Damaged arms now reduce attack damage potential

• Removed damage text for player, replaced with notification in text log

• Removed multiple interaction types for npcs and resources, replaced with a single click event

• Added black text background to text log

• Bee’s are no longer aggressive by default

• Finished updating credits file

• Updated names of facial features on character creation page

• When credits end the menu will now automatically return to the home screen

• Fixed bug with action key sometimes not detecting instances even when they should of been within action range

• Adjusted timers on day and night cycles to be slightly more random

• Adjusted night alpha settings to not always be completely dark

• Added random text display to menu home!

• Fixed bug that would allow android users to have an almost unlimited character length on their character names

• Fixed bug with some trees requiring the wrong tool to cut them

• Increased enemy regeneration rate by 0.2 per second

• Increased the amount of hunger all food replenishes by 50%

• Fixed bug with scores still incrementing on player death

• Added several new interaction icons

• Fixed bug with crafting not detecting required objects such as furnaces and cooking pots

• Added cooking pot objects requirement for some crafting recipes

• Added anvil object requirement nectary for some crafting recipes

• Fixed bug when placing objects where blood on the floor would prevent items from being placed in that area

• Fixed bug with deep water not progressing player water depth indicator

• Moving between deep and shallow water will now change water level

• Added several arrow sounds when missing targets

• Fixed interaction icon position bug

• Fixed bug with audio engine getting stuck in constant error loop and not playing songs

• Fixed bug with bow animation playing even when the player did not have any ammo

• Wrote a new targeting system script that will now detect targets based on a priority system rather than first detected This means that enemies will always be targeted first if in range before resources, followed by items. This should fix allot of issues regarding hitting the right targets!

• Fixed bug with cacti not doing damage on collision

• Fixed targeting bug with chicken npc

• Added wooden shield crafting recipe to weapons

• Fixed bug with status indicators causing a random exception error and crashing the game

• Fixed graphical bug when placing specific items that would draw random GUI objects on the screen

• Added water movement step sounds

• Fixed bug with cave entrances sometimes not being accessible

• Increased dungeon monster spawn rate by 60% for harder difficulty

• Fixed bug with some speech bubble text not displaying correctly

• Gathering grown plants now has a chance of dropping seeds too

• Fixed bug with npc re-spawn timers not functioning correctly

We are very much looking forward to hearing your feedback, ideas and criticisms and looking forward to fixing all the bugs that will inevitably appear!

Thats all for now,