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Arcane Vale 0.1.4 is now live on Steam! New hotbar system + equippable ammo

Hello adventurers!

I am extremely happy to be moving version 0.1.4 from testing to live today! This update includes the highly requested hotbar system, a new dedicated ammo slot in the equipment screen, and several bug fixes.

New hotbar system –

By far the most requested addition since launch has been a hotbar. When designing the game I chose against adding one, but now that it is added and feeling good, I cant imagine it without one!

Items can either be dragged into the hotbar or added directly from the item-info screen. Once they are in the hotbar they will highlight then they are equipped, track durability and item count.

Dedicated ammo slot –

Your ammo of choice can now be equipped rather than the first projectile in the inventory being used. This should make it far easier to choose the right ammo for each fight!

Additions –

• Added new hotbar system (keys can be rebound in the game settings)
• Added ammo slot to equipment screen
• Added default language detection on initial game load
• Added new item equip sounds
• Added campfire to the workbench

Localization –

• Brand new simplified Chinese translations!

Fixes –

• Fixed language selection flags offset on 21:9 resolutions
• Fixed bug with fired projectiles sometimes vanishing when pausing the game
• Fixed character deletion button offset on 21:9 resolutions
• Removed equip option from stocks key
• Fixed gamepad slider visual glitch on mobile devices
• Fixed gamepad visual glitch when changing from 16:9 to 21:9
• Fixed bug when pausing the game quickly after attracting an item which could cause it to fly far away
• Fixed Ballian returning from a task visual glitch
• Fixed glowstick missing description in discovery items
• Fixed boss health bars sometimes flickering during fights
• Improved AI pathfinding when retreating
• Fixed bug when dying on the arena start point which could restart the battle

Balance changes –

• Reduced fiddlers attack range by 25%
• Fiddler will no longer respawn


That is all for today, please be sure to join the Discord channel for regular updates and to stay upto date with development!

– Zero

Arcane Vale 0.1.3 is live on Steam – Improved collisions, bug fixes and more!

Hello Adventurers!

I am extremely excited to push Arcane Vale 0.1.3 from beta to live. This update features a completely new, and improved collision system for the game, which makes navigating through forests much easier!

Here you can see the new collision system in action, sliding off terrain and objects (Thank you Splattercat for pointing it out!)

Also included are some improvements to the farming system, specifically the hoe, which can now be used to transform farm dirt back into grass!

Here is the full list of changes –

Changes & additions –

• Implemented ‘slippery’ collisions – Improve collision/slide off stuff
• Large chests can now be unlocked and crafted at the workbench
• Town guards will now more actively hunt and kill any monsters that enter town
• Added region names to the map
• Added new goblin worker animations
• Banners can now be picked up
• Using the hoe on farmed dirt will now revert it back to grass
• Removed weapon slash effect from woodcutting axe
• Increase cull range of solid objects slight to prevent NPC’s bypassing fences

Bug fixes –

• Fixed a bug which would allow you to loot multiple ancient artifacts at once
• Fixed visual glitch when riding horses over fire
• Fixed a bug which would cause Andy to get stuck during the ‘Teach a man to fish’ questline
• Fixed repairing items sometimes causing the item to lose its upgrades
• Fixed a rare bug which could cause the sprinkler to randomly stop working until the game was reloaded
• Fixed crash when killing sharks in the ocean
• Fixed ‘Over the hill’ quest reward taking 300 gold instead of giving it
• Fixed visual glitch when using hoe on some tiles
• Fixed bug which would allow you to enter the pirates cove while mounting without the correct attire
• Sleeping bag now correctly draws player sprite

Localization –

• Several missing translated texts have been added, some new spelling mistakes fixed

Balancing –

• Increased Compsognathus level from 3 to 5

Temporary changes –

• Temporarily changed the condition of the ‘Orcish invasion’ quest to allow hand in without Magub’s hand. Investigating why it is going missing sometimes.That is all for today, if you have an idea’s or sugesstions or want to stay up-to date with development be sure to join the discord!

– Zero

Arcane Vale – Action packed open-world RPG out now on steam!

Hello adventurers!

Arcane Vale - Out now!

The wait is finally over! After many sleepless nights, Arcane Vale is now available on steam for you to play and enjoy! I have been working really hard on Arcane Vale the past few years and hope you love playing it as much as I loved making it.

Arcane Vale is an action packed open-world adventure game. It’s up to you to complete your fathers legacy and discover a long lost treasure as you are thrust into a world full of discovery!

Explore a huge open-world full of deadly creatures and hidden secrets. Complete quests to win favor with the local inhabitants, in return, they may just help you on your journey. Level up your skills and equipment to become stronger as you face ever more powerful and deadly foes.

Arcane Vale 1.0 features –

  • A huge open-world to explore filled with unique characters and enemies to discover. As you explore you will encounter new and unique characters. Each with their story to tell, choose to help them in their struggles and they may reward you!
  • Level up your skills to become stronger. Mastering skills will allow you to craft and wield stronger weapons and armor, brew powerful potions, and cook delicious food. All will help you on your journey.
  • Fight your way through caves and crypts, defeating deadly bosses to unearth lost secrets and hidden treasure!
  • Hundreds of items to discover and unlock

Arcane Vale Screenhot 08

Arcane Vale

Arcane Vale

Arcane Vale

Good luck on your adventures!

– Zero

Announcing Arcane Vale – an action packed open-world RPG!

Hiya guys,

I am so happy to finally be announcing my biggest undertaking ever, announcements! An open-world, action-packed RPG adventure game due for release late 2022. I have been working on Arcane Vale for just over a year now, stuffing it full of content.

You play as Blake, a young explorer on their first quest to discover a long-lost treasure once sought after by your father. It’s up to you to complete his legacy and find the treasure as you are thrust into a world full of discovery.

Explore a huge open-world full of deadly creatures and hidden secrets. Complete quests to win favor with the local inhabitants, in return, they may just help you on your journey. Level up your skills and equipment to become stronger as you face ever more powerful foes.

The game features a huge open-world to explore, filled with deadly creatures, quests to complete and items to obtain. There is no loading screens when traveling across the overworld and a full day and night system.

Key features –

  • A huge open-world to explore filled with unique characters and enemies to discover. As you explore you will encounter new and unique characters. Each with their story to tell, choose to help
  • them in their struggles and they may reward you!
  • Level up your skills to become stronger. Mastering skills will allow you to craft and wield stronger weapons and armor, brew powerful potions, and cook delicious food. All will help you on your journey.
  • Fight your way through caves and cypts to unearth lost secrets and treasure
  • Fight deadly bosses!
  • Hundreds of items to discover and unlock
  • Full controller support

I am looking forward to posting new content over the next few months! In the meantine, please wishlist the game!

Surviving Titan 1.0.0 is now live!

Surviving Titan 1.0.0 is now live!
This is the biggest update to date, bringing some core engine changes and new mechanics to the game!

Hiya guys,

Surviving Titan version 1.0.0 is now live and available to download! With this new update comes destructible terrain, a completely revised GUI, new control methods, performance boosts and improved gameplay! This version is an almost complete rewrite of the core game engine from the ground up.

With the new engine upgrades this will allow for new content to be added far more easily than before. It also opens up the possibility of much larger changes such as the addition of new biomes.

Destructible terrain –

A major change in this update is the ability to destroy terrain. This can be done using either explosives or mining equipment such as the pickaxe or drill!

Updated controls –

Without a doubt the most commonly requested feature was the ability to use the mouse to fire and attack with, this is now the default control scheme! The way you interact with objects has now also changed, you use your mouse to hover over the target and ‘e’ to interact with it (this is fully rebindable)

Revised interface –

Another major change from the previous release is the GUI. Almost everything has been updated to be far more intuitive to use. Take a look at the new inventory and minimap screens –

Crafting Queues –

Another requested feature was the ability to queue multiple different items at workbenches at once. This is now possible for all workbenches in the game!

Here is the full list of major changes for this release –

Version 1.0.0 key features –

• Game now runs at native 60 FPS
• Complete GUI overhaul
• Destructible terrain
• Added crafting queue’s to all workbenches
• Updated all collision box’s to be far more accurate
• New lighting engine
• New chunk engine for better overall performance, more reliable saving
• New farming system
• New dialogue windows
• New control layout – improved targeting and controls
• Increased world size

Minor changes and fixes –

• Fixed repair bench sometimes not working as expected
• Greatly increased pet follow speed
• Fixed bug with dragon that would sometimes cause a loop
• Improved skills & abilities tab to be more user friendly
• Fixed bug that would sometimes not completely delete previous saves
• Fixed weapon position bug during dialogue
• Fixed knockback sometimes not doing damage
• Fixed NPC duplication glitch
• Signal jammers can now only be damaged by explosives
• Bosses can no longer be stunned
• Added new pine tree
• Campfires no longer require fuel to cook
• Improved log cabin grid placement

Unfortunately old save files will not be compatible with the latest update. I tried my best to allow the old files to be converted, but in the end it did not prove to be possible with all the core engine changes.

I really hope you guys get a chance to try the latest update and would love to hear what you think. Also please feel free to join the discord channel to report any bugs or discuss ideas for the game -> https://discord.gg/hS8EnfR

I hope you all enjoy the update and look forward to adding new content in the near future!

– Zero

Surviving Titan 0.7.5 has now landed!

Hiya guys,

A very small update today to fix a bug I accidentally introduced in the 0.7.4 release, anyone that was having issues with the game crashing when loading this should resolve it. A few other minor changes too. Still working on the next big release, so stay tuned for that!

• Fixed game crash when near runes
• Mimics can now be destroyed with explosives
• Fished bug with leashed NPC’s returning home after unleashing
• Leashed NPC’s will now follow the player through water

• Fixed a GUI bug when dragging inventory items over slot objects
• Fixed NPC duplication glitch which could crash the game
• Ranged weapons now take durability damage when used
• Fixed bug with dock not allowing to be placed on water
• Fixed bug with placement system not allowing paintings to be placed over water
• Horses now slow down when being ridden in water

That is all for today!

Zero

Surviving Titan 0.7.2 – Now with more horses!

Hiya guys,

Surviving Titan 0.7.2 is now live! This update includes rideable horses, sprinklers, improved interface, new cooking items and some balancing changes.

Here is a quick demo of the new and improved slot dragging system! You can now drag items directly into chests and other storage objects. And even between them!

Horses have also found their way onto Titan! These horses can be bred and ridden.. they are also a pretty good source of leather… but I didn’t suggest that!

There is also now a new way to gather rocks and ores too! It’s not a great weapon, but craft a drill at the synthesizer to mine rocks at a much faster speed than the pickaxe!

Here is the full patch notes –

• Horses have found their way to Titan!
• Items can now be directly dragged into objects, such as the chests and the campfire
• Added new burger cooking item
• Added new fries cooking item
• Added new mytonium watering can
• Added new weapon – the drill!
• Added new item – sprinkler
• Added new saddle item
• Added better object placement checking
• Added more checks so buildings cannot be placed partially on water
• Fixed bug with raw chicken not being consumed when eaten
• Fixed bug that would sometimes prevent Good times achievement from unlocking
• Fixed bug with pumpkins magically turning into wheat
• Balanced durability damage for most weapons
• Fixed bug with fishing pot sometimes moving
• Skeleton tomb now resets after 48 hours
• Fixed small pathfinding glitch with the grill
• Improved player movement when in transport
• Fixed issue with placing leashes on gamepad

That is all for today guys!

– Zero

Surviving Titan 0.7.0 has now landed

Surviving Titan 0.7.0 has now landed
New boss, several key changes to the farming system, a new building, an early version of the rail system!

Hiya guys,

Today I am releasing Surviving Titan 0.7.0 which is the largest post-launch update to date! This update includes a new boss, several key changes to the farming system, a new building, an early version of the rail system, several new items, hotbar rebinding and gamepad improvements!

Hotbar –

By popular request hotbar keys can now be rebound from the standard 1-9 to whatever you want, just toggle the option in the settings screen –

Farming –

There are several new items revolving around farming in this update, this includes the compost bincompostfertilizer and ultrasonic device.

The compost bin (craftable at the workbench) will take any organic materials you put into it and turn it into compost. This is a slow process so multiple bins are ideal.

The ultrasonic device (craftable at the synthesizer) will scare scavengers away from your crops at a much farther range than the scarecrow!

Crops will now display several new variables when hovering over or examining them, this includes their health, water and dirt quality. If a plant does not have any water it will begin to lose health over time. If a plant has both water and good dirt quality it will regain health and grow much faster!

Rail system –

There is a very early version of the rail system included in this update, it is a bit buggy and not feature complete but I plan to build on it in future updates. For now, you can just build a track and ride it but in the future, I plan for there to be more functional carts –

New building –

You can now craft a windmill at the carpenters table! The windmill is used to turn wheat into flour. It is a large structure so be sure to give it lot’s of space when placing!

New boss battle –

A new NPC has found its way to the firelands with some interesting, albeit dangerous abilities. Be sure to pay them a visit if you fancy a real challenge!

Here is the full patch notes –

• Added a new building to craft – the windmill
• Added new compost bin object
• Added new ultrasonic device object
• Added new item, master gem
• Added compost and fertilizer items
• Added new quest
• Added new boss fight
• Added new lettuce plant you can grow!
• Added new mine cart
• Added new rails system
• Added a new achievement – Good times
• Added new cooking recipe – honey sweet
• Added two new salads to create, tomato and crab
• Fixed rune sprites not matching
• Fixed bug with combat, dummy achievement not unlocking
• Moved gamepad to top of settings screen
• Fixed bug with the saviour achievement not always unlocking correctly
• Added sounds to cellar unlock
• Added new achievement, The ancient one
• Refilling from a well/rain catcher will now attempt to refill as much as possible, not in increments
• Wells now work on a global timer (You do not need to be near them for them to refill)
• Increase well water capacity to 1000ml
• Increased rain catcher water capacity from 50 to 100
• Watering cans now have to be refilled, increased water capacity from 100ml to 250ml
• Added the ability to rebind hot bar keys in the game settings
• Fixed weapons not drawing correctly after being resurrected by SHARD
• Fixed a small memory leak
• Items can now be quick-added to the hotbar while using a gamepad with (Y)

That is all for today guys.

I hope you are enjoying the game and looking foward to adding more content!

– Zero

Surviving Titan 0.6.7 is now live!

Hiya guys,

I am extremely happy to be pushing version 0.6.7 out into the world! This update brings several quality of life improvements, a new survivor, a new quest and several new items to craft as-well as an array of bug fix’s!

One of the most popular requests was an auto-sort feature for chests, in addition to increasing their size. I am happy to say this is now available for all storage in the game –

I have also streamlined the way that cooking recipes display! Now only recipes that require more than one base ingredient will display by default, anything else will require you to have them in your inventory to cook –

 

Join the discord – https://discord.com/invite/hS8EnfR

I am constantly looking out on the discussion boards and on twitter for new content you guys would like added and ways to improve the game. If you have any suggestions then please let me know!

Here is the full patch notes –

• Added a new quest!
• Added new cooking recipe, the fried egg
• Added new cooking recipe cheese
• Added new cooking recipe pizza
• Added new water bucket item
• Added new item compsognathus skull
• Added a new NPC task type – farming
• Skulls can now be crushed from the item info window into bone powder
• Added new backup module to attempt to restore corrupted game saves on load
• Doubled leather scrap and hide stack sizes
• Converted terrain to new filetype, reduced file size by 95%
• All seeds now stack up to 50
• Added auto-sort option to chests – stacks and arranges items
• By popular request the bone sword is now a one handed weapon
• Added drop sound when dropping items directly from objects and chests
• Adding state sharing between identical crafting bench’s
• Crafting lists will now auto-update every second
• All paintings now stack up to 5
• Increased light emitted by the standing torch by 40%
• Increased burn time of standing torch by 100%
• Added some more resolution optimisations across mobile devices
• Added a new survivor – Danny – he will keep your crops alive
• Converted combat dummy’s to objects instead of NPC’s (any existing can now be picked up)
• Small chests now stack up to 5
• Fixed bug with watering can not always playing splash sound
• Improved depth layering on push able objects and pillars
• Added several new skeleton sounds
• Fixed bug with paintings showing outside builds on initial game load
• Michael no longer shakes the ground when he walks
• Removed slight draw delay when dragging items into chests
• Reduced zoom when talking
• Snowmen are now solid
• Candles can now be placed on top of tables
• Reduced drop rate of key cards
• Improved gamepad performance
• Increased movement deadzone on gamepad slightly
• Reduced chicken egg spawn rate slightly
• Fixed bug with bee’s and spiders not agro’ing correctly in groups
• Fixed a loop when assigning a pet to a task whilst stuck inside
• Crafting level requirements are now displayed in the item info screen
• Fixed kraken tentacle weapon not being able to equip

That is all for today

– Zero

Surviving Titan 0.6.5 is now live!

Hiya guys,

Just a small update tonight, adding steam cloud saves and a few new things.

• Added steam cloud syncing
• Added a new cave to explore
• Added a new desert prefab
• Added smarter collision detected and fallbacks to prevent pets getting lost
• Added more out of bounds checks to most maps
• Added sound to activated rune portal
• NPC’s are no longer damaged by cacti
• Increased pearl stack to 5
• Removed ‘It’s already crafting something’ text from the crafting table
• Fixed bug with inventory closing when clicking on chests
• Fixed bug with removing ladders from caves and replacing them generating a new cave
• Fixed bug with X button not working on some gamepads on IOS
• Improved GUI rescaling whilst in windowed mode
• Reduced lighting effects in firelands biome by 40%
• Bandages can no longer be stacked

Enjoy!