Today we are proud to release version 1.1.78 of A Tale of Survival! This update will be available shortly for both Google play and Amazon users. This patch aims to fix a few new bugs introduced in the previous patch, add new game play elements and balance changes as-well as more depth to existing mechanics!
Fixed glitch with chest constantly re-selection items on hover
Player damage is now rounded for damage text
Fixed a small memory leak when loading a previous save whilst in game
Fixed bug with chest items not being saved until the chest gui was closed
Removed place item from Wheat item
Monsters will now randomly spawn at night, known as ‘phantoms’ they are extremely dangerous and will try to destroy your base defences, beware!
Growing resources are no longer solid to prevent the player sometimes getting stuck when placing them
Fixed some bugs with ghost animation not displaying correctly
Fixed bug with fence gate displaying an incorrect sprite when loading a game
Fixed bug with fences closing when saving and loading a game
Added extra backwards compatibility to save files
Added new range check to prevent pre-emptive playing of combat music
Fixed bug with music engine sometimes playing multiple tracks at once when exiting and entering a game quickly
Fixed but with leather hide not displaying drop option in item description
Added new water collision checking to fishing floats to stop them sometimes appearing on land
Enemies will now sometimes continue to chase the player even if they are off-screen
Added differentiation in map detail types so that some are now solid where others are not
The raft will now simulate water movement when the player is standing on it as-well as travelling at slow speeds
Added sound when digging up plants and other detail items
Fixed bug with sleeping not restoring health and energy correctly
Player can no longer sleep during the day
Expanding sleeping with several new error messages, a cool down between sleeps and
Fixed a bug when building an object and cooking items that would check the mouse position after the cool down bar had faded instead of the actual position of the original click
That is all for today guys. As always thank you for your ideas, criticisms and suggestions!
After a short delay version 1.1.76 will now shortly be available for download on the Google play and Amazon app stores respectively. This is another huge update that we are excited to be releasing. As a heads up to take full advantage of the new features you will need to generate a new world. This patch includes several quite major bug fixes, the re-addition of an improved dynamic lighting system, rafts, new music and new land types.
As always we look forward to your feedback, bug reports and suggestions. A Tale of Survival has grown rapidly over the last two months and we are looking foward to growing it even further with your support and ideas! Here is the full change-log
Version 1.1.76 (16-7-14) –
Fixed bug where some updates would cause random objects to appear onscreen and essentially ruin the games save data.
Added more fall-back functionality to save game data to ‘adapt’ after an update to the new files
Added new death sound!
Improved hit-boxes of all resources, map items and objects
Added several new icons for achievements
Fixed bug with torch fire not lighting on equip
Added dynamic shadowing to resources at night
Fixed bug when picking up some ground items that would activate the resource description box
Added sounds when opening and closing some interface items
Resources no longer automatically interact when clicked
Fixed bug with interact button sometimes creating multiple instances of a single action
Fixed small memory leak with enemy search script
Added a brand new click-based targeting system with priority queues and depth sort-find functionality
Re-designed the interactions buttons GUI layout to not obstruct the players view
Fishing now uses energy
Fixed bug when fishing that caught items were not dropped to the ground
Fishing now has a random change of catching some rare and useful items
Added sound when a bite it taken on a fishing line
Fishing line no longer draws above the lighting making it harder to fish at night
Equipment data is now saved temporarily to prevent any data loss
Fixed bug where the player could potentially get stuck in an animation loop
Fixed graphical glitch with exit button
Fixed bug with map details sometimes changing when loading a previous save
Inspecting an unbuilt object now displays the items required to finish building it
Lava now does continuous damage when standing on it
Fixed some stacking issues related to the hotbar and textbox/interaction buttons
Added brand new method of transportation, the raft!
Added new environmental detection system to object placement as-well as several new error prompts
Added water depth detection to water found in caves
Lava now has a random chance of spawning in dungeons and caves
Fixed graphical glitch with corners of water tile
Re-worked water graphics
Added new water detail type, the lilly!
Fixed bug with cave stairs sometimes being blocked making it hard to exit a cave
Potatoes, chillis, sweetcorn and carrot plants now randomly spawn on the map
Fixed bug with reeds being overlapped by some map objects
Increased dirt detail objects by 60%
Improved collision detection with reeds and long grass
Crafting wooden plank now makes two planks instead of one
After a long time waiting A Tale of Survival is now available for kindle users via the Amazon app store! We are extremely excited about this release and hope that you are too. The game is priced at the regular price of £0.99 and will be continually updated alongside the version currently available on Google Play.
The version currently available for Amazon users is the latest release (1.1.75) which included several new structures to build, objects to interact with and improved game play.